Cities: Skylines

Cities: Skylines

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Ferrari 512
   
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Assets: Vehicle
File Size
Posted
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973.505 KB
Oct 16, 2016 @ 2:16am
Oct 19, 2016 @ 3:01am
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Ferrari 512

Description
Ferrari 512 by Douwef1
12 Comments
Dew  [author] Oct 19, 2016 @ 2:18pm 
ah right, will look into it again tomorrow, but it must be better then before right?
Sadly, the lighting is still buggy. :(
Check the "Asset Editor" page on Cities Skylines Wiki for how to set up the different texture maps for vehicles.
Lights in the illumination maps are white(1), turn signals are black(0), and the rest should be gray(0.5)
Dew  [author] Oct 18, 2016 @ 1:12pm 
thank you:steamhappy:
Archie ♥♥♥♥♥♥♥♥♥♥ Oct 18, 2016 @ 12:12pm 
It's very good :)
But it needs a proper illumination map, it blinks when turning :(
Dew  [author] Oct 17, 2016 @ 11:03am 
thanks guys, ill try to change it tomorrow
:2016popsicle:
Elias Oct 17, 2016 @ 9:58am 
1. subscribe to your own asset, that you want to update
2. start the game and click the "content manager" and then "assets"
3. search your asset, that you want to update. now there should be an "update"-button besides the "share"-button --> click on update
4. click on the small folder-icon to open the actual content of the asset. there should be a crp-file and a png-file (the previewimage)
5. just exchange the old crp-file with the new one, that you have created and saved somewhere on your computer and click update/finish or however it is called
PALiX Oct 17, 2016 @ 9:47am 
Specular map is used for reflections and shininess, while illumination map is used for lights (tail, front and blinkers)
Make a new (fixed) crp of your car, then subscribe to your car here, and in Content Manager click on Update button under your car asset.
Dew  [author] Oct 17, 2016 @ 6:02am 
but i dont know how to update the asset in the editor
Dew  [author] Oct 17, 2016 @ 6:01am 
i thought maybe a specular map could fix it?
PALiX Oct 17, 2016 @ 5:47am 
It happens because of complete absent of illumination texture.