Cities: Skylines

Cities: Skylines

69 ratings
Moseltal
 
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Assets: Intersection
File Size
Posted
Updated
0.801 MB
Oct 11, 2016 @ 5:34am
Nov 6, 2016 @ 4:52pm
3 Change Notes ( view )

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Moseltal

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In 3 collections by agusingnavy
agusingnavy's 4 way interchanges
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My Top Rated Assets (agusingnavy)
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Description
Moseltal by agusingnavy

"Moselle and Moseltal"
https://www.google.com/maps/@49.8048868,6.7321475,4198a,35y,340.5h/data=!3m1!1e3?hl=en

"The Greatest"

- UI Priority: -1264

[s05.flagcounter.com]

Mods used: Network mods

- Fine Road Anarchy
- Fine Road Tool (Required)
- Move it!
- Network Extensions Project (Required)
- NoPillars
- Precision Engineering

Screenshots
- The map: Austrian Alps: Wolfgangsee
- The map theme: Alps Dolomites with Snow
- This LUT: Not So Vibrant LUT
- This amazing mod: Ultimate Eyecandy

Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets.

- @agusingnavy ... End of transmission -
< >
13 Comments
agusingnavy  [author] May 11 @ 6:32pm 
Thanks @cammilotto :D
- Within the asset editor (intersections) there's a 64x64 cells grid by default.
- the orange circle with the yellow dots is the Terraform Tool 0.9 mod by rollo http://steamcommunity.com/sharedfiles/filedetails/?id=411095553
- Advanced Toolbar http://steamcommunity.com/sharedfiles/filedetails/?id=563229150 adds an expandable asset panel.
cammillotto May 11 @ 2:56pm 
Beautiful work!!I drove through this one many times irl, on the Autobahn 1 :-) the Mosel bridge that leads to it has a fantastic scenic view on the valley.
some questions now :-)
what is the grid you can see on the screenshots? and the hige pencil with little holes in it? final question: which mod lets you see more assests in the tab? Thanks a lot!
agusingnavy  [author] Jan 27 @ 6:34pm 
Oh, thanks for the info @Agamemnicon, I will fix it soon. I really appreciate your comment.
Agamemnicon Jan 27 @ 5:59pm 
I LOVE this interchange for so many reasons.. it's asymmetrical (not the usual + crossing of 2 highways), and the genius use of the national road on the loop part are two of them.

Just a note that one of the 2-lane highway pieces under the crossing elevated part, specifically the section that heads toward the loop section, is a segment of 2 way national road, not a 2-lane highway. It was easy to fix of course, just a heads up!
agusingnavy  [author] Oct 16, 2016 @ 11:15pm 
Cool. Thanks @toruk. See ya later.
toruk_makto1 Oct 16, 2016 @ 10:44pm 
And naturally when creating things, it should interact with zoning and other types of infrastructure. In this case rail and boulevards. http://steamcommunity.com/sharedfiles/filedetails/?id=695124288
toruk_makto1 Oct 16, 2016 @ 10:36pm 
Tacoma. https://www.google.com/maps/@47.2428608,-122.5252789,12z Start at 56th, go north along I-5 to HWY 18... basically everything in between, including 509, 705, hwy 7 and hwy 16 to the Tacoma Narrows (people know the origonal as Galloping Gerty - look it up on youtube)
toruk_makto1 Oct 16, 2016 @ 5:15pm 
I like what you've done here with the freeways coming together and the off feeder to the main road to the top right.

Give this a look. Modeled after the Interstate 205 at State Road (highway) 14 in Vancouver, Washington.

http://steamcommunity.com/sharedfiles/filedetails/?id=707782660 I wish I could get a more detailed screen cap, but this interchange is actually quite the land hog. Made moreso by the fact that it was not created on level terrain
eclipse Oct 14, 2016 @ 9:11am 
Finally I can make some big interchanges,thank you !
agusingnavy  [author] Oct 14, 2016 @ 8:59am 
Enabled, sorry.