Kenshi
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Paradise Falls Slavers Edition
   
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1.081 MB
Sep 10, 2016 @ 3:17am
Sep 26, 2019 @ 4:52am
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Paradise Falls Slavers Edition

Description
9-26-19 UPDATE

Links are here,
Wildlife - https://steamcommunity.com/sharedfiles/filedetails/?id=929971472
Cannibals - https://steamcommunity.com/sharedfiles/filedetails/?id=929953548
Fogmen -


~Please don't forget to Rate, Favorite, and Comment!~

- - - - - - - - - - - || Current Features || - - - - - - - - - - -

- 256 Max Recruiting
- 70 Squad Limit
- Random encounters
- Food stackable to 5
- Resources stackable to 5
- All vendors and shops sell double the amout of items.
(more building materials, ancient books, food, weps, armor, etc)
- Factions increased in more men, items, and buildings.
- Faction relations modified
- More dialouge added

Playing as Slavers
- Enslave any NPC
- No limit to slave amount.
- Recruit any slave into your squad
- After your slavers knockout everyone out they will enslave all downed enemies.
Your team will;
- pick up all downed slaves.
- bring them to a cage in your base.
- take all loot off your slaves, and either keep it on them,
or they will place it in your bases storage room.

Slaves will;
- fight for you.
- take orders from you.
- work your fields, mines and machines.
- will try to escape if they see a opportunity to..
(Building 4 walls and a gate fixes that, be smart.. would you run if you could?)
- If a slave thinks they can take your guy on, if armed they will try to fight there way to freedom.

- Slaver dogs, and Mountainous slaver dogs to aid you in your journey.


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- - - - - || Game Starts || - - - - - || Start With (*) || - - -
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- OP - Paradise Falls Start - (10 slave guards 20 slavers 10 slavemongers 10 m-slaver dogs)

- Easy - Random Start - (15 slave guards 15 slavers)
- Easy - Random Start - Builder - (8 slave guards 7 slavers 5 slaver builders 10 m-slaver dogs)
- Easy - Random Start - Dog - (10 slave guards 10 slavers 10 m-slaver dogs)

- Balanced - Random Start - (7 slavers)
- Balanced - Random Start - Builder - (1 slave guard 1 slaver 4 builders 1 m-slaver dog)
- Balanced - Random Start - Dog - (2 slave guards 2 slavers 2 slaver dogs 1 m-slaver dog)

- Hard - Random Start - (1 slaver)
- Hard - Random Start - Builder - (1 slaver builder 1 slaver dog)
- Hard - Random Start - Dog - (1 slaver 1 slaver dog)


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- - + = - + = *** = + - = + - - + = - + = *** = + - = + - - -
+ = || Compatibility || = + - - + = || Compatibility || = +
- - + = - + = *** = + - = + - - + = - + = *** = + - = + - - -
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Other mods may cause conflicts, glitches, and bugs.
I will only work to make my mods compatibile with each other.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - || Future Release || - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Check the Discussion page below "Current Development" too see what is being worked on.


If you want the best challenge then play how I play.
- Set the nest multiplyer to 4.0

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- Let me know if you have any problems, and I will fix them and update the mod!

Thank you for your interest,

- Please don't forget to Rate (Thumbs up)
Plus Favorite and leave a cool kid comment.

It makes all this work worth it, and it gives me the fuel to keep this mod going.

Thanks again.
Popular Discussions View All (22)
112
Nov 30, 2019 @ 5:25am
Issues Go Here
Cam32541
78
Aug 14, 2020 @ 1:31pm
I HAVE A QUESTION
Cam32541
53
Nov 9, 2019 @ 1:44pm
Requests Go Here
Cam32541
557 Comments
Salis Apr 30 @ 2:49pm 
Don`t work now
Taxidermy Minotaur Apr 29 @ 5:39pm 
@Aggressor it would ensure there's no issue yes, but i don't see why you can't export characters into a new game with the mod.
Aggressor Apr 29 @ 8:01am 
Do I need to start a new game with this mod ?
tyrranor Apr 16 @ 12:17am 
changing squad doesn't always fix slaver behaviour. also slaves added to squad correctly stay between 99 and 100 hunger, but as soon as food is available, they just pick it up. so it's a big waste.
4rmadillo Apr 15 @ 3:52pm 
meaby one update?
Taxidermy Minotaur Jun 29, 2024 @ 12:22am 
@PickleRick yeah the mod is broken and this is the only work around that works. from what i understand it used to work, but an update from the devs broke the mod. it sucks that it broke but the mod maker genuinely has tried to fix it only to realise the conclusion that you've come to.
PickleRick Jun 28, 2024 @ 8:53pm 
@Taxidermy Minotaur - So hiring the ex-slaver will just make him pick up people and throw them in cages, then I'll have to recruit them into my squad and pretend they're slaves??
The whole thing is broken basically, am-I understanding it correctly?
Taxidermy Minotaur Mar 28, 2024 @ 9:37pm 
indeed, i even managed to get a kenshi dev's opinion on this and they said that they're standing their ground on it, so mods are our only option for becoming slavers, aside from capturing people and selling them to the slavers
Mieumieu Mar 28, 2024 @ 9:33pm 
@Taxidermy Minotaur - Yes, that is unfortunately the thought process of today. In this game, you can murder, cut off limbs, leave people bleeding out in the desert, rob people blind, genocide entire towns and peoples, turn people into wiggling torsos without limbs and make sure they'll live and stay like that, all these horrible things. But being a slaver, that's too unethical for the Devs to allow the player to do. Give us a break :P
rinneko Mar 17, 2024 @ 6:53am 
奴隷化した後
担がない様に出来れば良いのですが