Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

76 ratings
Iberia v0.6 Base version
File Size
662.426 MB
Sep 5, 2016 @ 5:14am
Jan 21 @ 11:34am
12 Change Notes ( view )

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Iberia v0.6 Base version

Version 0.6 of my mod, set in Iberia during roughly the 3rd Century BC.

This is the base version of the mod, and does NOT require the Eagle King DLC.

The mod's scripted campaign pack (which also adds some other features) is available as a separate add-on here:
(The add-on DOES require the Eagle King DLC)

-New 156-city map of Iberia! Complete with custom 2D strategy map with multiple zoom layers of geographical information texts.
-Sandbox scenario set on the new map, including:
---32 playable factions across 6 faction groups.
---Specific faction objectives for each faction, granting an additional victory point, for a tiny bit of flavour
---Custom unit graphics for Greek, Roman, Phoenician and Berber rosters (other faction groups will receive custom graphics in the future as well)
---Historical/mythological starting generals for certain factions
---Balearic Slingers, Gallic Naked Skirmishers, Numidian cavalry and some other units available as mercenaries
---Barcid and Roman invasion events (similar to the Senones event in vanilla)
-Whole slew of historical information in city/faction descriptions.

-Some faction groups are still due to receive custom unit graphics and currently use vanilla graphics as stand-ins.
-Additional polishing on certain parts of the map

-Current version works with 3.3.5. Does not require DLC.
-Mod should leave the vanilla campaigns completely unaffected and playable as normal, assuming no other mods are installed.
-I can guarantee compatibility with other mods made by myself, but not with those of other mod makers
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Last-Aztec-Descendant Jul 2 @ 10:07am 
Hey Fristi61 i love this mod and i just wanted to ask could you add more melee infantry like the Spanish heavy Scutarii and light and heavy Libyan swordsmen
Fristi61  [author] Mar 2 @ 1:06am 
If you can upload your old save somewhere I might be able to fix it...
SpiderFrodo Mar 1 @ 6:57pm 
gotcha, looks like il need to start a new game tho. No problem though! Your mods are amazing
Fristi61  [author] Mar 1 @ 1:11pm 
Thanks for reporting, I found the cause for the error you got and fixed it. Please let me know if you run into more trouble.
SpiderFrodo Mar 1 @ 11:25am 
Yes thats what i meant, sorry forgot the exact name!!!
Fristi61  [author] Mar 1 @ 1:17am 
Thanks for reporting. Not sure what you mean by '1 of the 3 brothers cities', did the ctd trigger when capturing Kastilo? I'll look into it in a bit.
SpiderFrodo Feb 28 @ 7:35pm 
Hey getting a CTD when taking over 1 of the 3 brothers cities in the second set of missions of the roman campaign . Error code here.

Loading game: Rome - Ch2
Cannot capture a building that is already controlled. 15278712, 36
Stack trace:
(tail call):-1
[string "IberiaScipioBros.Castulo"]:53
VirtualHalo Jan 21 @ 1:21pm 
Maybe I'll have to try it out!... is there a way to give the AI players advanced recruiment options by default in every city? They are not start enough to strategically build enough barracks and stables to supply troops that are a threat!
Fristi61  [author] Jan 21 @ 11:52am 
New version out! The base version of the mod did not see any major additions, besides a redo of the Greek roster and some polishing on the map and unit graphics.
Full changelog here: https://steamcommunity.com/sharedfiles/filedetails/changelog/758525987

The main feature of the new version is in the campaign pack add-on, with a very detailed campaign of the Second Punic War.
Sidekick1982 Nov 20, 2020 @ 2:03pm 
Very good.