Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

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Iberia v0.7 Base version
   
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5 sept. 2016 à 5h14
20 déc. 2022 à 8h38
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Iberia v0.7 Base version

Description
Set in Iberia during roughly the 3rd Century BC, this is a large mod of comparable size to vanilla.

This is the base version of the mod, and does NOT require the Eagle King DLC.

The mod's campaign pack (which also adds some other features) is available as a separate add-on here:
http://steamcommunity.com/sharedfiles/filedetails/?id=876564570
(The add-on DOES require the Eagle King DLC)

FEATURES:
-New 157-city map of Iberia! Complete with custom 2D strategy map with multiple zoom layers of geographical information texts.
-Sandbox scenario set on the new map, including:
---32 playable factions across 6 faction groups.
---Specific faction objectives for each faction, granting an additional victory point, for a tiny bit of flavour
---Custom unit graphics for Greek, Roman, Phoenician and Berber rosters (other faction groups will receive custom graphics in the future as well)
---Historical/mythological starting generals for certain factions
---Balearic Slingers, Gallic Naked Skirmishers, Numidian cavalry and some other units available as mercenaries
---Barcid and Roman invasion events (similar to the Senones event in vanilla)
-Whole slew of historical information in city/faction descriptions.

NOT YET IMPLEMENTED FEATURES:
-Some faction groups are still due to receive custom unit graphics and currently use vanilla graphics as stand-ins.
-Additional polishing on certain parts of the map

COMPATIBILITY NOTES:
-Current version works with 3.3.5. Does not require DLC.
-Mod should leave the vanilla campaigns completely unaffected and playable as normal, assuming no other mods are installed.
-I can guarantee compatibility with other mods made by myself, but not with those of other mod makers
141 commentaires
Fristi61  [créateur] 30 mai 2023 à 3h39 
Whatever you prefer.
Cecil XIX 29 mai 2023 à 9h22 
I have a bug report to submit. Do you prefer it here or via PM?
Fristi61  [créateur] 10 avr. 2023 à 9h03 
'River port' tags are outside of my control. Game engine assigns them that way. Doesn't affect gameplay, so I don't care.

The impassable sea bits I've identified and fixed. The map editor accidentally copied some 'blocked' tags. It can be a bit temperamental like that when you don't pay attention. Will go live in Iberia 0.8. Which is far off.
mazytus 10 avr. 2023 à 4h20 
In the north-east of Spain, at least three forts on the seashore have a tag - a river port.
mazytus 8 avr. 2023 à 11h14 
In the Patiankorum area there is an impassable sea to the west. I started the game "New Home" for the Venets, tried to swim to the west and could not. Is that how it's meant to be?
Fristi61  [créateur] 9 juin 2022 à 1h01 
I'll put it on my to-do list to double check all river names for overlap with bridges, thanks.
Cecil XIX 8 juin 2022 à 6h29 
I've been playing as the Astures, and I've noticed that bridges frequently cover up the names of rivers. I appreciate how you've taken the time to label the rivers, so could you move the names where they're easier to see?
Fristi61  [créateur] 21 déc. 2021 à 14h50 
I think most of the cities in that region already serve as water-ports, and it's kind of dense with cities in that area, so I didn't feel the need to add extra water-port forts...
Bdeslaurs 21 déc. 2021 à 11h43 
Been having a lot of fun in your map, well made and really encapsulate the feeling of the the vanilla game.

I only have one negative feedback, I couldn't find a single water-port Fort on the southern shore from the city of Mastia to Asta Regia. Is this by design?
Cecil XIX 14 nov. 2021 à 14h07 
Thank you for maintaining this mod, it's great to have extra content for this game.