XCOM 2
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Delayed Ruler Entrances
   
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Jul 8, 2016 @ 4:24am
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Delayed Ruler Entrances

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Changes the force level of when Rulers can appear, to give you some breathing room in terms of squad power when you do face them.

To be specific, by default the Rulers show up usually around:

The Viper King can appear once Vipers start being leaders of pods

The Berserker Queen can appear just before Mutons start being followers of pods

The Archon King can appear after Archons have started being leaders of pods

This mod changes it to the following:

The Viper King can appear once Vipers start being followers of pods

The Berserker Queen can appear once Heavy MECs start being leaders of pods

The Archon King can appear after Sectopods have shown up and Archons start being the followers of pods

17 Comments
Mosesjns Apr 7, 2022 @ 11:05pm 
first game i did not use this mod, but now im using it, hope no crashes happen if i start this mid game.
Lebowskichild Aug 31, 2019 @ 12:16pm 
@RealityMachina, would you happen to know if this mod still works with WOTC?

I am going to try it out as I do not play with the integrated DLC option on and instead prefer the original missions.
Syro System Jul 9, 2019 @ 5:47pm 
RM, do you or anyone else know how to disable the intimidate effect on ruler armors (the one that makes vipers panic when they see the serpent suit etc)?

I can't find a mod for that nor can I find where in the ini files it is (I bet it is worded in such a way that I will never find it using search words), and I really don't like that effect because I think it is a pure cheat.

Which is a damn shame because ruler armors look so cool, I don't want to have to leave them out just because of something like this.
UK_John Apr 29, 2019 @ 12:31pm 
Thank you thank you thank you! My whole party was being destroyed by just the Ruler! A turn between each soldier actions so early on is ridiculous!
eGregious Sep 8, 2017 @ 5:59am 
WotC's "Integrated DLC" option seems to make it so that rulers only show up after you assault a facility with them guarding (it makes it clear when a ruler is guarding a facility, too), I fought the Viper King twice, once when I attacked a facility and then once during Avenger Defense ... never saw him again, nor any of the others since I had no need to attack alien facilities.
Omni-Gawker Jul 27, 2016 @ 5:34pm 
Maybe its me but the rulers seem to have disappeared after I fought the viper king once in the story mission. I'm currently in the month of august in my latest playthrough
Highlander Jul 25, 2016 @ 3:10pm 
@Kunovega Yes I tried with tier3 gear, and the rulers are just to weak even with that mods. What I would to like its Rulers with more HP and armor, to compensate the fight against Colonels with plasma and Powered armor.
I think the game already have so many things in the early stage, and almost nothing new in the late game.
Kunovega Jul 24, 2016 @ 11:37am 
@highlander There are other mods that make the rulers stronger: heal between missions if they escape, immune to DOTs, immune to repeater (insta kill) etc.

As for when they show up, this mod already delays them a bit; but in any game even without this mod you could simply leave the story mission turned on and not do it until you want them to come. This mod really only has a major change to the game timing if you were playing without the storyline mission turned on.

If you are already waiting till final tech of gear upgrades to trigger that mission, the rulers are already trivial unless you use some of the mods that improve them
Highlander Jul 21, 2016 @ 4:54pm 
Its possible a mod to delay to mid/late game and get stronger Rulers?
Just to make late game more interesting.
michael199310 Jul 15, 2016 @ 7:26am 
Great mod! But I actually had my first Viper King on a mission with my first Viper, first Berserker Queen appeared 3-4 missions later and Archon King appeared 2-3 weeks before 1st Archon. So it's not really consistent. I'm looking forward to try this mod on my new campaign! :)