Stellaris

Stellaris

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Stellaris x10
 
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0.078 MB
May 19, 2016 @ 6:32am
Jan 6 @ 9:56am
23 Change Notes ( view )

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Stellaris x10

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Description
Updated to 2.2.2


This mod multiplies the effects of Traits, Civics, Ethics, Edicts, Decisions, Policies, Traditions and Ascension Perks by 10.


Welcome to Madness Megacorp, please enjoy your stay.





*Added Shroud boons and Convenants


note: Some modifiers have fixed tooltips causing them to look not 10x while they do give the 10x effect.
Negative modifiers are not 10x because ai doesn't know how to cope with them (e.g. -100% pop
growth).
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34 Comments
Shadowxsage  [author] Jan 6 @ 10:05am 
bugfix: *Fixed a typo breaking some modifiers. Meaning: Master builders will correctly increase habitat size by 20.
Isvus Jan 4 @ 12:10pm 
This mod is beautiful. Basically it adds a new early-game crisis in the form of fanatic pacifist materialists. Never thought I'd see a 350K starbase. 10/10, god damn it.
Shadowxsage  [author] Dec 22, 2018 @ 4:17am 
Having several versions would require making seperate mods and since i do all editing manually that'd be too much work.
Le Cobra Dec 22, 2018 @ 2:03am 
Is it possible to do a x2 or x4 ?
Shadowxsage  [author] Dec 22, 2018 @ 1:11am 
Updated to 2.2.2
Le Cobra Dec 17, 2018 @ 11:24am 
Very good mod. But, is it possible to do a X2 or X4 'cause increase life to 250 years,it's too...
Shadowxsage  [author] Dec 14, 2018 @ 12:48am 
yeah some weird stack overflow thingy
Bwash Dec 13, 2018 @ 3:56am 
I was wondering where the sudden 3500 Alloy requirement was coming from.
at least it's fixed :)
Austin Dec 12, 2018 @ 2:02pm 
ok.....w-wait TF2x10
Shadowxsage  [author] Dec 12, 2018 @ 10:46am 
I might have seen something like that on youtube... Well i got the idea from tf2 x10 and eu4 x10 mods.

Also bugfix: *fixed an expansion tradition making outposts cost 3500 alloys