Stellaris

Stellaris

Stellaris x10
72 Comments
Arturotheking Jan 24 @ 8:54am 
Are they going to update this because it is not working at all
secret policeman Jul 13, 2023 @ 10:09pm 
okay, looks like something in this messes with the UI. try looking at civics x10 and its sibling mods to see how they implelemented this?
eaglegundam May 11, 2023 @ 4:15pm 
Welp Looks Like its Completle Broke with this update
神風 Jan 16, 2023 @ 10:45pm 
update plsss
Average Swede Aug 31, 2022 @ 12:46pm 
will this be getting an update?
ANormalHuman Jan 10, 2022 @ 1:29pm 
Please Update
PLASMA_Spartan Dec 22, 2020 @ 10:47pm 
nvm me... read something wrong, works fine
PLASMA_Spartan Dec 22, 2020 @ 10:46pm 
Some stuff seems to not be working anymore... /traditions what I saw at the start
PLASMA_Spartan Dec 22, 2020 @ 10:46pm 
Dead?
OldOneEye Dec 2, 2020 @ 9:07am 
Is this going to be updated?
eaglegundam Oct 31, 2020 @ 9:16am 
ok Now we need an update to 2.8 and necroids
Zyris  [author] May 18, 2020 @ 12:29pm 
*Updated to 2.7.2
Zyris  [author] Apr 6, 2020 @ 10:49am 
*Added federation perks. Hegemony president does get jobs resource bonus but 5% less so 45%.
Zyris  [author] Mar 27, 2020 @ 3:46am 
Oh thanks, fixed that one. Well it is possible to modify those stuff but i dont really want to modify megastructures and tech. Because most of them are already affected by 10x stuff like edicts and research speed, thus modifying those would kind of diminish the relative value of other things and it might make numbers too big... However i might do the fedederation perks. Sometime :P
P!X_avsbes Mar 26, 2020 @ 11:10pm 
Also do you think it would be possible to multiply the effects of Megastructures (apart from Sentry Array), Federation Perks and maybe Buff-Technologies as well? Just asking if you think it would be possible, don't want to overuse you :P
P!X_avsbes Mar 26, 2020 @ 11:08pm 
Thanks :) Works fine together (alos i'm pretty sure that you multiplied One negative effect: the Diplomatic Weight Malus from Isolationist Stance which means that one AI in my game has negative Diplo Weight :P)
Zyris  [author] Mar 26, 2020 @ 3:56am 
Some stuff, due to the way game is coded, are hard or impossible to modify such as trifty, charismatic or prosperous unification(but its planetary modifier(which seems to have a typo xD thx for indirectly pointing out :P) is 10x). As for that mod, there isnt any conflicting files so it should be fine ^^
P!X_avsbes Mar 25, 2020 @ 11:54pm 
But i have to say: thank you for making Resolutions x10... Ecological Protection is finally worth it!
P!X_avsbes Mar 25, 2020 @ 11:53pm 
Also i'm pretty sure Prosperous Unification Origin isn't x10
P!X_avsbes Mar 25, 2020 @ 11:52pm 
P!X_avsbes Mar 25, 2020 @ 10:42pm 
"Thrifty" Trait (+25% Trade Value from Job) seems not to be changed? a Clerk produces 2.5 Trade Value with it instead of 7?
OldOneEye Mar 24, 2020 @ 12:33pm 
Thx
Zyris  [author] Mar 24, 2020 @ 10:16am 
*10x'ed lithoid strategic resource traits
eaglegundam Mar 24, 2020 @ 7:47am 
Nice Thx
Zyris  [author] Mar 24, 2020 @ 7:39am 
updated ^^
eaglegundam Mar 22, 2020 @ 8:54am 
ok the new patch is there Please Update
OldOneEye Mar 18, 2020 @ 12:36am 
plz update for federations. one of my favorite mods for stelaris
TheGamingNot Dec 22, 2019 @ 11:28am 
yeet
Zyris  [author] Dec 22, 2019 @ 11:17am 
Yeah, im waiting for the new patch to be released
eaglegundam Dec 21, 2019 @ 9:23pm 
hmmm im guessing no update for 2.5?
TheGamingNot Jul 14, 2019 @ 5:43pm 
i played hoi4 x10 net stellaris this is going to be epic :D
Zyris  [author] Jul 12, 2019 @ 10:23am 
just vanilla. This mod overwrites all vanilla values with corresponding 10x values. So to make other mods compatible with this mod, you would need to manually edit the other mods files to make sure they dont contain any non-10x vanilla values and you would need to edit any added modifiers.
Exaxxion Jul 10, 2019 @ 1:59pm 
so question, does this apply some modifier which 10x all modifiers and thus would would work with modded civics and modifiers or is this just vanilla items?
Zyris  [author] Jun 15, 2019 @ 2:25am 
Updated to 2.3.2. I skipped 2.3.1 but they'll probably release it soon anyways so no need to bother ;P
eaglegundam Jun 10, 2019 @ 11:18am 
yay
Zyris  [author] Jun 10, 2019 @ 9:29am 
coming in a few days
eaglegundam Jun 9, 2019 @ 1:59pm 
update when?
Goatly Jun 6, 2019 @ 5:15am 
Update to Wolfe?
Zyris  [author] Jan 6, 2019 @ 10:05am 
bugfix: *Fixed a typo breaking some modifiers. Meaning: Master builders will correctly increase habitat size by 20.
Isvus Jan 4, 2019 @ 12:10pm 
This mod is beautiful. Basically it adds a new early-game crisis in the form of fanatic pacifist materialists. Never thought I'd see a 350K starbase. 10/10, god damn it.
Zyris  [author] Dec 22, 2018 @ 4:17am 
Having several versions would require making seperate mods and since i do all editing manually that'd be too much work.
Horus Dec 22, 2018 @ 2:03am 
Is it possible to do a x2 or x4 ?
Zyris  [author] Dec 22, 2018 @ 1:11am 
Updated to 2.2.2
Horus Dec 17, 2018 @ 11:24am 
Very good mod. But, is it possible to do a X2 or X4 'cause increase life to 250 years,it's too...
Zyris  [author] Dec 14, 2018 @ 12:48am 
yeah some weird stack overflow thingy
Bwash Dec 13, 2018 @ 3:56am 
I was wondering where the sudden 3500 Alloy requirement was coming from.
at least it's fixed :)
Austin Dec 12, 2018 @ 2:02pm 
ok.....w-wait TF2x10
Zyris  [author] Dec 12, 2018 @ 10:46am 
I might have seen something like that on youtube... Well i got the idea from tf2 x10 and eu4 x10 mods.

Also bugfix: *fixed an expansion tradition making outposts cost 3500 alloys
Austin Dec 12, 2018 @ 1:18am 
this is like a mod from hoi4
Zyris  [author] Dec 12, 2018 @ 12:17am 
I don't play hoi4 :)