Stellaris

Stellaris

2,300 ratings
No Clustered Starts
4
17
2
11
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
248.996 KB
May 18, 2016 @ 9:11pm
Nov 25 @ 1:21pm
59 Change Notes ( view )

Subscribe to download
No Clustered Starts

Description
◢ Uniform Empire Spread

On the Game Details screen, set Empire Placement to Clusters.

Updated for v4.2, if that is not the latest version please post in the comments! It is likely to continue working even if the launcher complains.

The latest and past versions of the mod can also be found on Github: https://github.com/Potawto/no-clustered-starts/
Some old versions can be found on the Workshop, links below.

If you don't get good results using the mod in multiplayer, start the game in singleplayer and host the save.

If you want to help:
[ko-fi.com]

◢ Other minor changes

This mod also makes the following 3 slight changes:
  1. All galaxy shapes are enabled for small and tiny galaxies. No effort has been made to clean up the generation, so the shapes may be a bit messy.
  2. Allows you to select 0 empires on the Game Details screen à la Singleplayer Game by oriramikad.
  3. Allows you to select more than the standard number of empires and fallen empires.

These changes only affect the galaxy options screen. These changes were made to allow people to play with this mod despite compatibility issues with other mods that made these changes.

Additionally, the old map/galaxy/base.txt file is still in this mod. It might cause warnings in the Stellaris logs during startup but I have not seen it cause any problems, as the game no longer uses it as it was replaced by galaxy_shapes.txt. Leaving the file in makes the mod easily compatible with many more older versions of Stellaris without extra work by users.

◢ Updates

This mod is very likely to work for future patches without a mod update, so after a major patch (or a beta update) try using the mod even if the launcher yells at you for using an out-dated mod. Mod updates still continue to come if only for the compatibility flag. I might be slow and forgetful, though, so leave a comment.

There are old versions of the mod available for earlier versions of Stellaris:

I have made a version to work with Hydra's More Galaxy Shapes, it can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3428784612


◢ How does it work

This mod functions by changing the cluster mechanic. It sets the number of clusters to 1, the center of this cluster to the center of the galaxy, and makes it almost as big as the galaxy. This puts all empires in the same cluster. The next thing it does is set the distance between empires much higher than normal to try to force the game to place empires as far apart as possible.


◢ Compatibility with other mods

If you have a mod that adds galaxy shapes and want them to be compatible with this mod, give me the names as they appear in the code (eg: spiral_3) and I will add them.

The mod is unlikely to be compatible with any mod that affects the galaxy map, including number of stars. Specifically, the mod is incompatible with any mod that edits the base galaxy shapes file (map/galaxy/galaxy_shapes.txt, this used to be map/galaxy/base.txt) or any of the galaxy size files (map/setup_scenarios). If you want to use an incompatible mod, I recommend making local edits to that other mod: explanation of how to do this can be found in the pinned discussions.


◢ Other mods that disable clustering

To help with this, here are a few mods that do what this mod does and more!


◢ A note on the screenshots

The screenshots featured above are almost but not perfectly accurate. The empires currently are not spread perfectly uniformly, but with some variance. This variance is much lower for elliptical galaxies than other shapes. This was a compromise to prevent gamebreaking bugs under some circumstances. This could be tweaked now that galaxy sizes are separately configured, but I have not done so. The screenshots are also from a time when borders were blobby circles instead of around individual stars.
Popular Discussions View All (5)
7
Feb 14, 2021 @ 4:33pm
Archive
Taw
8
Jun 7, 2016 @ 7:16pm
PINNED: Files changed by this mod
Taw
6
May 7, 2017 @ 2:53pm
PINNED: How to make local changes to the mod
Taw
1,328 Comments
Taw  [author] Nov 25 @ 1:21pm 
Updated! 💗
Kallozarr Nov 25 @ 10:35am 
Update please :)
perl Nov 3 @ 5:18pm 
This needs to be in the base game
Taw  [author] Oct 19 @ 7:10am 
@NeteriXX: The answer is the same for both distributed players and clustered players, unfortunately
NeteriXX Oct 18 @ 12:19pm 
@Taw Oh my bad I actually meant clustered players. Mod is lovely but we still want to spawn next to eachother
Taw  [author] Oct 18 @ 12:07pm 
@NeteriXX: I don't think so. I think distributed/clustered players only cares about clusters and not actual distance: distributed puts players in different clusters, and clustered puts players in the same cluster. This mod functions by setting the number of clusters to 1 and making it the size of the galaxy, so both settings I think function identically.

I could be wrong about this. I have not tested it enough.
NeteriXX Oct 18 @ 11:50am 
Does it work for multiplayer where we want to be close to eachother? Does distributed players option work?
MeniliteZ Sep 28 @ 4:03pm 
@Azurewrath
Are you using standard galaxy shapes/sizes that come with the game? Only those work with this mod. (see author's comment below, Sep 2, for adding more)

If so, maybe you are overcramming your galaxies?

If not, try putting it first in Load Order. I have it that way and it works, and another person got it to work putting it first after having issues.
Azurewrath Sep 28 @ 3:25pm 
Not sure why, but I always have this mod, but it never seems to work. I always seem to get a ton of others empires who want to take up shop right on top of my lawn and are 3 or 4 or 5 jumps from my homeworld. My last game I was hemmed in by two empires an independent system and the center of the galaxy on the other side. It was outrageous!
Taw  [author] Sep 25 @ 2:02pm 
Mod is updated, no changes were needed