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Nope. Nope nope nope. Nothing like it. :(
Again: The enemy is designed in a way to provide a new challenge that requires a different approach than many players typically chose (no medics, squad bunched up nicely around the best cover spots, as many psiops as possible, alpha strike everything).
However, if you strongly feel it's too strong for your liking: have a look at the mods ini files, you can reduce stuff like the feedback AoE yourself ;)
Yes I learned the hard way that the best thing to do actually is not to attack a Venator until the other stuff is dealt with.
The reason why I don't think I agree entirely with your point that you can just ignore Venators for a while is their teleport ability, which you have programmed them to use to maximum effect (nice job!). They will almost always teleport next to a Psi or into the largest group of your squad and do a feedback or a AOE stun. The AOE paralyze isn't so bad. You lose an action point. Multiple Venators/Venator clones doing feedback is deadly.
Also, there have been countless times that Venators or their clones have dodged, taking only 1 point of damage which means another clone.
Riftkeepers are powerful no doubt, but you can focus fire them. Venators are actually much harder to focus fire because once hit they clone and teleport out of range.
There was the occasional mission where I messed up, activated one pod of them too many and had to bail. This happens and it's needed if you want the strategical part of the endgame to be harder than it is in vanilla X2 or WoTC.
If a single Venator is on the same level than a Riftkeeper for you than I think you are doing something wrong. You can largely just ignore it until you have dealt with everything else, which is not possible with other big enemies.
1 - the AOE on Feedback is ridiculously large and should be reduced a tile or two in radius.
2 - One Venator is comparable to a Gatekeeper, a Riftkeeper or a Sectopod, and you have them running in pairs?? And if there are Psi Hunting mobs there can be as many as FOUR Venators on the map??!! Come on, that's just simply too much. One Psi or Sectoid in the area and your party stands a good chance of a total wipe.
There's almost no way to kill a single Venator in one round. With the amount of health, armor, defense and dodge plus cloning, it is nearly impossible. Which means clones all over the place. Multiple Venators is, as I said, a bit over the top.