Stellaris

Stellaris

879 ratings
Tass Cheat Tool
20
9
4
9
4
2
7
3
4
2
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
420.775 KB
May 12, 2016 @ 5:19am
May 22 @ 6:50pm
276 Change Notes ( view )

Subscribe to download
Tass Cheat Tool

Description
Update 2025.05.22
1. Rework Create Ruined Megastructure, now this event is triggered like a normal megastructure building progress from any constructor ship. Removed summon constructor edict and create ruined mega decision since don't need them any more. I don't have time do a full test so pls tell me if u find any bug.
2. Add a new edict to summon a powerful science ship
3. Moved leader levelup edict and Leader Cap Cheat to a new group of cheat event for leaders, this group of cheat can be actived from Cheat Main Menu
4. Add a new policy for Leader Trait Options
5. The Immortal species trait is mainly for immortal now
6. Change game define so cost ande upkeep can be decreased to 0

Update 2025.05.19
1. Add a new edict to get more research options and removed the same option in Cheat Main Menu
2. Add a new edict to summon a very powerful Colossus based on Synthetic Queen, reworked the summon Titan(based on Automated Dreadnought) and summon Juggernaut(now based on Infinity Sphere, the Nanite Mothership model is too small)

Update 2025.05.17
1. Removed all old Edicts, move 3 summon ship from Cheat Main Menu to Edict, add a new edict to level up all leaders
2. add lots of new policies including damage of ships and army, for now the mod has 63 policies

Update 2025.05.10
1. The Immortal trait now cost 0 point to avoid bug
2. Rework Trait Points in Cheat Main Menu
3. Re-add give pop decision, now give 100 pops if there is free house
4. policy of defense platform now also give extra deep space citadel cap

Introduction

This is a Cheat MOD, AI Player won't be able to use any option of it

The basic principle of this mod is to provide some modifications that cover as many aspects of the game, adjustable and with reasonable limits, without changing any of the original files and without making the game be buggy due to any option in this mod.

The economic and event system of Stellaris is kind of interlocking, providing extremly powerful modifications will only get a total collapse of the game experience. For example, a player may start with many districts to produce resources, but this will cause an explosion in population, housing, amenities, crime, and upkeeps, so more options will need to smooth out these additional problems, leading to a "chain of cheating". Still the game performance will get a huge degradation in later due to large population even the player finally get economic balanced.

This mod is made to help players gain some advantage, challenge some difficult goals or get through some difficult stages, although "at your own risk", but I still do not want any player having a worse game experience because of my working. Therefore, some of the options will have a little restriction to avoid any possible bugs, I won't spent much time to explain them in comments from now on.

This Mod including:

A. Planet Decisions,Mainly to modify a colony, including:
1) Cheat Main Menu: only exists on Capital, will describe detailed below
2) Colony Infrastructure: Increase Planet Size to 25 and add 10 Districts
3) Create Pop

B. Policies:
Currently contains a total of 64 policies, covering most of the game's modifiers, which players can use to tweak many aspects of their country, including but not limited to resources, construction, fleets, diplomacy, espionage, etc. In addition, through a hidden event, the policy cooldown will be reset after each policy adjustment, no need waiting 10 years.

C. Edicts
Currently there are 5 edicts, unlike the policy, the edicts provide a easy way to trigger some instant effects.
1) Add more Research Option
2) Summon a powerful science ship
3) Summon a powerful Titan which modded from Dreadnought
4) Summon a powerful Juggernaut which modded from Infinity Sphere
5) Summon a powerful Colossus which modded from Synthetic Queen

D. Cheat Main Menu, active frome Capital Planet Decision, providing some irreversible modification:
1) Gain Resources: Get a fixed amount of specific Resources, this a mild cheat option for testing purpose of myself
2) Leader Cheat: A list cheat for leaders
3) Unlock Starbase Slots: Unlock Building or Module slots for starbase
4) Unlock Ascension Slots: Unlock Ascension Slots in Tradition
5) Trait Points: Gain a tech contains 50 trait points and unlock basic "Genetic Modification" and "Robomodding" features, traits cap increase by 3 when modding species
6) Extra Envoy: 10 more Envoys

E. Others
1) Species Trait - Immortal: Available in species creation, provide immortal for leaders
2) Create Ruined Megastructure: use costructor ship to build a special platform to trigger this event

Compatibility
1. define MIN_ECONOMIC_MODIFIER_MULT changed to -1
Popular Discussions View All (4)
4
Mar 15, 2022 @ 6:05pm
Changes after 3.2 Update
jinsung
3
Dec 3, 2021 @ 3:08am
Star Trek New Horizons/New Civilizations compatibility assistance
Cara
6
Dec 6, 2020 @ 9:36am
Updates
Lib Projet
686 Comments
tassadarpaladin  [author] May 21 @ 2:00am 
反正我是不碰UI修改的,一是不会,二是这东西必然导致mod间冲突……
Soooooooooool May 21 @ 1:55am 
添加更多特质可选项的话得配合这个mod,否则一大堆列出来根本选不了 https://steamcommunity.com/sharedfiles/filedetails/?id=3053655313
tassadarpaladin  [author] May 20 @ 2:41am 
@小风雨fengyu 测试过,那玩意UI做的不好,加多了跳出来的选择菜单一半在屏幕外面……
小风雨fengyu May 20 @ 2:05am 
大佬能不能加个额外领袖特质选择的作弊,刷不到想要的特质难受:steammocking:
Evanduril May 19 @ 9:28pm 
Bring back researching rare technologies with 0.9 progress please.
napamathguy May 19 @ 2:45pm 
Console Commands: https://stellaris.paradoxwikis.com/Console_commands . E.g., "effect add_deposit = d_arid_highlands"


Planetary features: https://stellaris.paradoxwikis.com/Console_commands/Planetary_features_examples_and_descriptions . So you can use the commands from above to add some.


If you fiddle around, you can even cause events to fire. For example, I'm not a fan of only getting one choice out of three (e.g., the red pill/blue pill speedster event).

I USED to have a page (actual paper, not online; lost now, so I can't share) listing all my favorite cheats. But I haven't played Stellaris in a while. Maybe after the population change happens and all the mods catch up.

Just futz around on the Stellaris wiki pages and see what you find.
napamathguy May 19 @ 2:38pm 
If you're already cheating, yes. There are console commands to do that.

I, ahem, sometimes set up perfect worlds. Extra resources on mining world. Better soil on farming worlds. And so on.
FenrirFree May 19 @ 9:50am 
can i modify resources in systems? Like add minerals to an asteroid or remove something?
G4zky May 18 @ 4:25pm 
muchas gracias TassadarPaladin!!!!
KV May 18 @ 6:29am 
@tassadarpaladin 好的,谢谢 我自己测试下吧