XCOM 2
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Rookie Armor Mod
   
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116.160 KB
Feb 17, 2016 @ 10:25am
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Rookie Armor Mod

Description
(requires Resistance DLC )
Rookies use Resistance armor by default.

Gives a sense of the "just starting out" - using scrap armor, and of character progession.
I suggest not using the 'advanced' ( game default) professional-looking Kevlar Armor outfit until you have the ability to build Nanoscale ( whether you do or not ) for consistency.
(... of course, we don't customize until squaddie or corporal - gotta earn it )
32 Comments
Dealer Mangan Jan 25 @ 5:25am 
Tested and it does indeed work in WOTC. No game-breaking bug encoutered. The only issue i came across is whenever i use "unequip barracks" button, it resets EVERY soldier into resistance armor, although this could be due to an interaction with some other mod i'm using, unsure. Aside from this minor thing, the mod works!
Mormad Jul 14, 2020 @ 1:04pm 
Could anyone confirm that it works with WOTC?
Hard Gridlock Aug 6, 2019 @ 2:46pm 
Yes! Yes thank you for this mod -- I always had to manually change them when I started. No more!
Thyran Apr 6, 2016 @ 5:15am 
Having same issue as BHunter
[CPC] attila1987 Mar 17, 2016 @ 4:29am 
Is there a way to make it that the rookies can't pick the tattered kevlar armor from XCOM 1?
I would like that only the two veterans of XCOM 1 get this armor.
BHunterSEAL Feb 29, 2016 @ 1:36am 
I think this mod isn't deactivating--even unsubscribed, my Rookies are only wearing the Resistance garb per XcomGameData.ini:
Loadouts=(LoadoutName="RookieSoldier", Items[0]=(Item="KevlarArmor_DLC_Day0"), Items[1]=(Item="AssaultRifle_CV"), Items[2]=(Item="FragGrenade"), Items[3]=(Item="FragGrenade"))

Can I assume changing the argument for Items[0] to "KevlarArmor" is all that's needed to revert?
Badger BrownCoat  [author] Feb 27, 2016 @ 6:27pm 
xyvr -
this was meant entirely as a cosmetic mod, for the resistance armor DLC -
( it does mention in the game, ' until now we've had to do with what Shen can throw together- but then gives you the old xcom style "kevlar" crazy armor & weapons )-
in spirit, I think you'd like my intermediate armor mod - if i can finsish it - xcom2 is.. resistant to change sin the default.
- as is, kevlar armor is factored into your ' hit points' ( which i find funny, because it's value against even some conventional weapons, much less, i assume, magnetic hyperkinetic weapons..)
NAyway, the rest of that i agree with overall, but should be it's own mod - as is, the game doesn't feel very 'guerilla' to me .
xyvr Feb 27, 2016 @ 4:20am 
hunting rifle with just one ammo.
xyvr Feb 27, 2016 @ 4:18am 
maybe the intial sniper rifle can be just a normal hunting rifle.
xyvr Feb 27, 2016 @ 4:16am 
lol maybe do the same for weapons everyone starts out with a pistols and submachinguns only. Rifles and other military equipment becoumes a random loot on the map like supply drops except your raiding old military supply depos and police stations or maybe its a drug cartells hidden weapon stash. or you can buy the weapons from the black market.