Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Orbital-Shipyard (BA)
   
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Feb 9, 2016 @ 3:53pm
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Orbital-Shipyard (BA)

Description
A moderately large shipyard for construction of Capital Ships. Many have said that it is difficult to construct CV's in orbit because of the darkness. This shipyard was designed with that in mind providing a well lit area to build in.

Constuction Level 10
Frame: Base
Dimensions: 72x62x45

There is a docking bay for your SV. The base contains a Gravity Generator, 2 Large Constructors, 4x Cargo Boxes, and a small Observation Bay overlooking the yard.

Materials:

Iron: 5110
Silicon: 1810
Cobalt: 1470
Copper: 550
Sathium: 50
Neodymium: 20

Caveat: Does it require a lot of materials? Yes, it does. If you are only going to build a single CV, it probably isn't worth it, but if you are going to design a fleet, this is for you. The interior is fairly basic leaving the finishing touches to the end user.

Keep in mind that all Blueprints can be opened in Creative mode and modified to fit the user's needs. It costs no materials to open in Creative mode. Too expensive? modify it, not enough weapons? modify it, want more generators? modify it.
24 Comments
Rotors Aug 3, 2016 @ 2:51pm 
Love this thing because it fits anything i'm going to build perfectly. So here is a link to my version of this. Just some minor overhauls but makes it a lot better for pvp and really isn't all that hard to cook up in survival. Great in pvp if you use turret batties placed around it.

http://steamcommunity.com/sharedfiles/filedetails/?id=737120159
Crayons_Only Apr 25, 2016 @ 10:28pm 
This fits my playthrough perfectly. Great design and awesome idea.
BuffHamster  [author] Apr 22, 2016 @ 9:29pm 
Actually, I left it as a bare bones with minimal equipment (basic constructor) so people could outfit it as they pleased. Adding advanced equipment would increase the level required to build it and the material budget .... and people will complain about that, so "bare bones" was the chosen design path that allowed people to customize it to their needs.

The hardest and most time consuming part, even in Creative mode, is the frame. You have to fly around a lot to get to each section. So it will be awhile before I get back to it for an update.

As for Dreadnaught class ships, I think they are a special case and will require a different type of shipyard, say something like a half-shell that allows for expansive constructions and a special SV class (using spot lights) designed as a lighting rig, like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=619551316&searchtext=lighting+rig
Fenra369 Apr 22, 2016 @ 2:37pm 
Any chance at an update to this? perhaps with more Adv constructors?

While it is big, it actually isn't big enough to handle supercarriers like others have designed, then again, any bigger and the lights would be pretty worthless
BuffHamster  [author] Apr 1, 2016 @ 11:53am 
@Kaloriaa: Thanks, I really do appreciate that. Big projects take many hours to build since you are just hovering about with a jet pack in open space rotating and placing blocks and such. If you screw up something, it becomes wasted time while correcting the mistakes.

I have stalled on creating new blueprints until the Alpha comes out next week. I predict there will be a flood of really cool stuff by many authors after that.
Zebron Apr 1, 2016 @ 9:53am 
Been wanting a decent looking shipyard you done a good job.
BuffHamster  [author] Mar 27, 2016 @ 7:48pm 
@82nd: Yeah, still don't see your CV version, must've been tougher than it looks I guess. Also down rating someone's stuff because they don't do requests, wow, how trollish.
:steammocking:
Kallas Feb 16, 2016 @ 11:44am 
Eh, im just gonna try making my own CV version ._.
BuffHamster  [author] Feb 16, 2016 @ 10:39am 
@82nd: There already is something like that on the workshop made by my friend Zombielord: http://steamcommunity.com/sharedfiles/filedetails/?id=619551316&searchtext=lighting+rig

It is based on the SV frame so it can use the spotlight block for lighting. I think something like that in the shape of a shipyard is possible though. A CV version would require a Warp Core and Thrusters, so something like that would probably be a "fleet mobile repair tender".
Kallas Feb 16, 2016 @ 9:33am 
Why not make a CV design which contains a shipyard, more or less?