Cities: Skylines

Cities: Skylines

143 ratings
Quad's Sanctuary
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
8.410 MB
Feb 5, 2016 @ 4:52am
Dec 23, 2016 @ 1:30am
4 Change Notes ( view )

Subscribe to download
Quad's Sanctuary

Subscribed
Unsubscribe
In 2 collections by Quad Rioters
Quad
140 items
Cities Skylines: Assets - Quad (Post-Year 3)
60 items
Description
Look natural.

Attribute
- 12x12
- Monument (Not really), Park: Others
- Sub-buildings: Pumping Station, Water Treatment
- Tri: 4121
- LOD Tri: 392
- Description: A massive futuristic park and a massive water purifier over a canal.

Updates
- v2: Improved models and textures, changed the attribute to park, pumping station and water treatment; changed the category to Park: Others, adjusted stats

Stats
- Cost: 100000
- Upkeep: 1600 per week
- Water Production: 640000
- Sewage Treatment: 640000
- Workers: 50/50/100/100
- Visitors: 50/50/50
- Entertainment: 200
- Radius: 1000
- Summary: Is a hybrid of park, pumping station and water treatment, futuristic, gigantic and expensive park and massive water purifier, high radius, has no noise pollution and no fire hazard.

Conceptual Notes
- This building was supposed to be a monument where it was both an overpowered water provider and treatment source like its counterparts. It was equivalent to 20 Water Purifiers and could be built once. However, the AI change does not allow it to be an actual monument nor having a water connection, thus becoming non-functional. Therefore, this building is now under the category of a water utility with the equivalent of 10 Water Purifier, and now 5 due to the Water Distribution Range issue, but you can build multiple. Nonetheless, I treat this as a Monument building according to my weird ideal and the color tag.

Known Issues
- You may need to re-build the existing Sanctuary to have the sub-building appeared correctly.
- Due to the limit of water distribution range for each water provider/treatment, this building cannot stand alone as the water range will not reach the entire city. Now that the stat is adjusted, you are required to build a few to fulfill the big city demand, thus having further range for the water distribution.
At least 2-3 Sanctuaries with no other water-related structures are needed to filled the entire 3x3 city. The other water-related structures can help increasing the range as well.

Special Thanks
- Shroomblaze for some advices
- BloodyPenguin for some advices and useful Modtools
- Snow_Cat for Asset Changers
- Avanya for sub-building discussion

Don't forget to Like, Favorite and/or Comment. Thank you and enjoy.

[www.patreon.com]
[windrealm.net]
< >
25 Comments
Toothless FLY [ROK]LSh.st May 20 @ 3:33am 
Sometime stop(or not work) Sewage funtion, can you check when free time?
and Quad's Water Purifer too
twilightsun Dec 23, 2016 @ 8:27pm 
Aha! I saw it was a park, but hadn't been able to locate it in my parks menu. I guess I skipped the "Other Parks" tab the first time around. Works fine now that I rebuilt them! Thanks for responding.
Quad Rioters  [author] Dec 23, 2016 @ 8:09pm 
@twilightsun - It is now a park with subbuilding of water station. You may need to rebuild (if one exists in the previous version) to make it functional. Sorry about that.
twilightsun Dec 23, 2016 @ 5:47pm 
It's now showing up as a park.
twilightsun Dec 23, 2016 @ 5:44pm 
Whatever update you made today, it made this stop working. My entire city has no water. :-(
The Big Red 1 Sep 4, 2016 @ 5:52pm 
very futuristic i like it keep it up
Quad Rioters  [author] Jul 25, 2016 @ 3:37am 
@FuLLoFMeAT - You mean orange bar, which also Office? This building has no special coding at all, I doubt that it will cause this zoning abnormal behaviour. I did a test and it doesn't seem to affect anything tho.

@Timoram - The heater building seems to cause some disturbance to it. However, as long as it is still buildable (same with the Purifier). I will not update just for it yet.
FuLLoFMeAT Jul 23, 2016 @ 9:08pm 
Not sure if it's a bug on my side but I've tested it extensively and found out this building (once dropped on the map) would cause the industrial need (red bar) to drop drastically and prevent it from ever going back up. I've tried other water treatment mods/assets and they don't do the same thing so I'm not sure what problem I'm running into.
Timoram Jun 19, 2016 @ 2:53am 
Great monument! However, since the release of Snowfall DLC and of the related update, this building appears in a name-less (i.e. MAIN_CATEGORY[Default]:0), separate category within water and heating buildings. Could it be brought back along with other water buildings?
Toothless FLY [ROK]LSh.st Jun 2, 2016 @ 3:39am 
Yea! finally i get out water building! Really thank you for made future Thema. X)