Cities: Skylines

Cities: Skylines

361 ratings
Quad's Sanctuary
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
8.818 MB
Feb 5, 2016 @ 4:52am
Dec 23, 2016 @ 1:30am
4 Change Notes ( view )

Subscribe to download
Quad's Sanctuary

In 2 collections by Quad Rioters
Quad
234 items
Cities Skylines: Assets - Quad Futuristic
95 items
Description
Look natural.

Attribute
- 12x12
- Monument (Not really), Park: Others
- Sub-buildings: Pumping Station, Water Treatment
- Tri: 4121
- LOD Tri: 392
- Description: A massive futuristic park and a massive water purifier over a canal.

Updates
- v2: Improved models and textures, changed the attribute to park, pumping station and water treatment; changed the category to Park: Others, adjusted stats

Stats
- Cost: 100000
- Upkeep: 1600 per week
- Water Production: 640000
- Sewage Treatment: 640000
- Workers: 50/50/100/100
- Visitors: 50/50/50
- Entertainment: 200
- Radius: 1000
- Summary: Is a hybrid of park, pumping station and water treatment, futuristic, gigantic and expensive park and massive water purifier, high radius, has no noise pollution and no fire hazard.

Conceptual Notes
- This building was supposed to be a monument where it was both an overpowered water provider and treatment source like its counterparts. It was equivalent to 20 Water Purifiers and could be built once. However, the AI change does not allow it to be an actual monument nor having a water connection, thus becoming non-functional. Therefore, this building is now under the category of a water utility with the equivalent of 10 Water Purifier, and now 5 due to the Water Distribution Range issue, but you can build multiple. Nonetheless, I treat this as a Monument building according to my weird ideal and the color tag.

Known Issues
- You may need to re-build the existing Sanctuary to have the sub-building appeared correctly.
- Due to the limit of water distribution range for each water provider/treatment, this building cannot stand alone as the water range will not reach the entire city. Now that the stat is adjusted, you are required to build a few to fulfill the big city demand, thus having further range for the water distribution.
At least 2-3 Sanctuaries with no other water-related structures are needed to filled the entire 3x3 city. The other water-related structures can help increasing the range as well.

Special Thanks
- Shroomblaze for some advices
- BloodyPenguin for some advices and useful Modtools
- Snow_Cat for Asset Changers
- Avanya for sub-building discussion

Don't forget to Like, Favorite and/or Comment. Thank you and enjoy.

[www.patreon.com]
[windrealm.net]
32 Comments
Quad Rioters  [author] Dec 13, 2019 @ 8:25am 
It's fake water. It was made before the canal, if I remembered correctly.
Spirit Dec 13, 2019 @ 6:12am 
is it normal that the canals have no water in it ?
Jones 27 Sep 25, 2017 @ 7:15pm 
very nice
awkwardlynumb Sep 21, 2017 @ 10:11am 
Very nice. trying to replicate it but what's the name of the 3 medium-sized buildings in the middle?
Quad Rioters  [author] Aug 18, 2017 @ 8:24pm 
Park - Others
Tyw7 Aug 18, 2017 @ 1:39pm 
Where is this located? And what's the name it appears in the game?
TwotoolusFLY_LSh.st May 20, 2017 @ 3:33am 
Sometime stop(or not work) Sewage funtion, can you check when free time?
and Quad's Water Purifer too
Karistina Dec 23, 2016 @ 8:27pm 
Aha! I saw it was a park, but hadn't been able to locate it in my parks menu. I guess I skipped the "Other Parks" tab the first time around. Works fine now that I rebuilt them! Thanks for responding.
Quad Rioters  [author] Dec 23, 2016 @ 8:09pm 
@twilightsun - It is now a park with subbuilding of water station. You may need to rebuild (if one exists in the previous version) to make it functional. Sorry about that.