Cities: Skylines

Cities: Skylines

161 ratings
Clarifier
 
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File Size
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2.359 MB
Nov 29, 2015 @ 11:48am
Mar 1 @ 2:16pm
5 Change Notes ( view )

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Clarifier

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In 1 collection by Avanya
Modular sewage treatment facility
8 items
Description
It's a clarifier - not much more to say about it. :P It isn't modelled after one specific clarifier, unlike most of my buildings in this collection. It creates noise pollution and garbage to mimic the smell and sludge waste it creates. I've tried to balance the stats compared to the default buildings and made this one a little less cost-effective, however it doesn't create ground pollution.

Update 1/3 2017
I changed the water pumping capacity to sewage, so this asset now only treats sewage. It had problems operating normally in a start-up city as well as killing of your cims if placed in polluted areas. Now it should be totally safe to place in industrial areas. :)


Stats
Size: 5x5
Cost: 4000
Upkeep: 320/week
Noise pollution: 50
Electricity: 240 KW
Sewage pumping capacity: 112000 m3/week


Model
Tris: 1586
Texture: 1024

LOD
Tris: 121
Texture: 128




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Copyright 2017 Samantha Olesen. This item is not authorized for posting on Steam, except under the Steam account named Avanya. If you have a good reason for another version to exist, then message me and we can talk.
Popular Discussions View All (1)
2
Mar 2 @ 2:15am
[CLOSED] Get the water supply back, but with a seperate water connection
mediKate
< >
17 Comments
Avanya  [author] Mar 1 @ 2:28pm 
Fix should be up now. It's been too long since I made these I forgot what the "Use ground water" actually did xD
Avanya  [author] Mar 1 @ 2:13pm 
I'm on it.
Synthtronic Mar 1 @ 2:09pm 
After the update my town get flooded
mediKate Mar 1 @ 1:38pm 
@Avanya, Ah I see, seems reasonable compared to reality(at least somewhat). I'm not a heavy modder myself so I do not have so much knowledge in to the game, though I'm always curious about how things work(and when they don't).
I was thinking that the capacity both sewage and water should be in the description(in game) so that it's easy to read out what it produces at 100%.

Everyone knows water pumping should not be put on polluted land, I think that feature should be there ;)

Avanya  [author] Mar 1 @ 1:23pm 
@mediKate: I didn't add a subbuilding, I changed the water pumping capacity to sewage outlet instead. I had already considered doing this for a long time, so that these can be placed in industrial areas (or anywhere else with polluted ground) without killing off the whole city. Despite the warning in the description that's something which comes up in the comments fairly often. :)

I'll update my water pumping stations to pump more water to balance out these guys not producing water anymore.

Glad to hear you like them! :D
mediKate Mar 1 @ 1:09pm 
@Avanya: Glad to hear you like the solution! I would recommend to turn the electricity and maintenance cost 0 for the sub-asset(the water tower in my example) and set the total cost and maintenance in the main asset since those are the stats shown in the game(as you probably know). Maybe mention the sewage capacity and water capacity in the description since the game doesn;t support both as well?

Your work is really good! Added a totally new(scandinavic) dimension to the game
Avanya  [author] Mar 1 @ 12:07pm 
@mediKate: Definately seems like the water and sewage in one is the issue. I'll update it later today with a fix. Ty for helping me figure it out :)
mediKate Mar 1 @ 10:24am 
I published my modification here: http://steamcommunity.com/sharedfiles/filedetails/?id=874886017
try it out and have your opinon. I think it is a more stable implementation of the same thing? I guess you can remove the water tower completely, just keeping the connection under ground.
mediKate Mar 1 @ 9:55am 
A water tower linked to it did not make any difference unfortunately, however.
I did the following in asset editor with great success:
1. Turned off the water inlet of the water treatment, saved as a new asset: sewage treater_nowater
2. Created a new asset with the sewage treater_nowater and added a water tower. Worked as a charm on all budget levels.
Pics: https://ibb.co/c6uGov (note that i did not connect sweage and water just for clarification, if the pipes are connected everything runs fine)

A less broken alternative? ofcourse you could reshape the watertower just make sure you have to connections in your asset?
Avanya  [author] Feb 28 @ 2:36pm 
Hmm... What if you put down a water tower as well? It might be it needs water even though it technically produces water. Not sure the game likes assets which both treat sewage and produces water. :P