Cities: Skylines

Cities: Skylines

273 ratings
Clarifier
 
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2.151 MB
Nov 29, 2015 @ 11:48am
Oct 17, 2017 @ 11:44am
6 Change Notes ( view )

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Clarifier

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In 1 collection by Avanya
Modular sewage treatment facility
8 items
Description
Screenshots taken with Daylight Classic on

It's a clarifier - not much more to say about it. :P It isn't modelled after one specific clarifier, unlike most of my buildings in this collection. It creates noise pollution and garbage to mimic the smell and sludge waste it creates. I've tried to balance the stats compared to the default buildings and made this one a little less cost-effective, however it doesn't create ground pollution.

Update 17/10 2017
I finally got around to removing the snow! I also darkend the water to a more realistic color.


Stats
Size: 5x5
Cost: 4000
Upkeep: 320/week
Noise pollution: 50
Electricity: 240 KW
Sewage pumping capacity: 112000 m3/week


Model
Tris: 1586
Texture: 1024

LOD
Tris: 121
Texture: 128




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Copyright 2017 Samantha Woods. This item is not authorized for posting on Steam, except under the Steam account named Avanya. If you have a good reason for another version to exist, then message me and we can talk.
Popular Discussions View All (1)
2
Mar 2, 2017 @ 2:15am
[CLOSED] Get the water supply back, but with a seperate water connection
mediKate
< >
40 Comments
Avanya  [author] Dec 26, 2017 @ 2:32pm 
@sunscreemer: I don't think I've seen that kind of vehicle on the workshop. As for your suggestions with specialised waste that's something that's beyond me. I don't know how to code, which would be needed for that. But it definately would have been cool to use it to fertilise or create biofuel. :)
sunscreemer Dec 26, 2017 @ 12:56pm 
Just seen the biogas facility- could someone make a mod that treats (pun) the sludge as a special type of waste and only collects it from sewage places and takes it to biogas places in the right vehicle. Obviously a facility probably wouldn't need to transport sludge on site but could it go to biogas places off site and make energy? Likewise thinking about any other bi products of a sewage farm that could be put to use as a resource. Just a thought I'm no expert on sewage farms!
sunscreemer Dec 26, 2017 @ 12:49pm 
Great idea- I was thinking since I first played the game that this would be far more realistic as these facilities are how sewage is treated- as it generates garbage a sludge tanker refuse vehicle might be an idea- do you know if anyone has made one that works and suits? There's a mod to set vehicles leaving depots, although of course you can't guarantee where they'll go. Wondering if there's any other options such as what do sewage plants do with the, ahem, end product? Fertiliser? There may be a way to add functionality with buildings that produce stuff, might be worth looking into the workings of sewage treatment if you're a modder, maybe a research facility that acts as a university building too?
untmdsprt Nov 21, 2017 @ 3:01pm 
Looks like something else has disabled the achievement mod. :( Going to check to see if there has been an update to the game.
Avanya  [author] Nov 21, 2017 @ 1:48am 
@untmdsprt: Assets don't disable achievements. Assets like this aren't mods. Mods modify the game, this asset doesn't do that. You must have a mod enabled (check the mod section of the content manager in game).
untmdsprt Nov 20, 2017 @ 5:21pm 
This mod disables the achievements mod. :( Will have to uninstall.
landandskygirl Oct 17, 2017 @ 2:45pm 
Nice visual update :3
SkiRich Oct 8, 2017 @ 9:55am 
That would be so cool. Please update ....
Avanya  [author] Oct 8, 2017 @ 9:53am 
@wadeal: I doesn't rotate atm, but I do have plans to update it to do so. I just haven't had much time for Cities lately, but it's high on my to-do list.
wadeal Oct 8, 2017 @ 5:40am 
Is the surface skimmer meant to move or rotate? If not can you make it do that would look pretty cool.