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The accumulation and radius affect only how much educational happiness is given to the nearby residential buildings. In other words, a building within the radius will level up more than a building outside the radius. However, citizens from both buildings will still attend the university. One will just have to travel farther.
The only reason to spread the buildings around would be if you want all your buildings to have the same educational happiness. However, this isn't very realistic. In reality, everyone goes to school, but some areas are better than others, which is what I'm trying to simulate. A low quality school will still get students, but the neighorhood land values will be lower than if it was a high quality school.
Hope that makes sense.
Have you considered upping the radius and lowering the accumulation/number of students? Especially for universities, I'd like to bulid one large complex of bulidings to mimic a real school, but then the radius is too small, so I end up with lots of separate buildings for coverage. I'd rather have each building be worth less (15? 30 tops?), but with a much larger radius, like 500. That way even a large city would only need two or three clusters of University buidlings. Just something to consider.
Also, I report radius in squares. Most everyone else reports it as the value entered in to the Asset Editor, which is 8X the radius in squares. So the radius entered in to the asset editor is more like 190.