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GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__IteratorA4.MoveNext ()
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V1.4.4 S3 (64-bit)
NotImplementedException: The game creation process has failed.
Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorTmxImportException: The world generator process has encountered error(s) while importing tmx file
at WorldGenerator+<StartProcess>c__Iterator279.MoveNext () [0x00000] in <filename unknown>:0
at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0
at Amplitude.Coroutine+<EnumerableRun>c__IteratorA4.MoveNext () [0x00000] in <filename unknown>:0
Anyways, regions are still pretty ridiculous, Winterfell ends up being huge...
1-Essos: simply had to cut the whole thing or else the map is impossible to balance.
2-Region size: even with removing several small regions, start locations for six players end up only having one region as a buffer. Some regions end up being nothing but coast while most have to end up as big rectangles.
3-Ruin/village placement: there's lots of really thin coast, and having villages or ruins on it makes movement difficult.
4-Terrain resources: Westeros just isn't very good terrain-wise, have to sprinkle anomolies everywhere even after redoing half the tiles.
5-Rivers: the map was missing a lot of river and it seems the rivers can't be done properly since confluences break river flow rendering.
Also, I'm getting NotImplementedExceptions when I try to start with 5 or more players, but I think that's just a bug in WINE.