Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Rome II - Best mods to improve the Great Campaign
   
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Description
Here is a list of all the mods I use to improve the game experience in the Great Campaign of Rome II: Total War.

The goals of this collection are:
- to improve the tactic and the realism in the battles
- to offer more strategic choices to the player
- to improve the toughness of the AI
- to improve the spectacular aspect of the battles
- to improve the clarity of the interface
- to improve the immersion
Items (16)
Improved Event Pictures
Created by 1stEPI Gunny
A lot of the event pictures included in Vanilla are just that: vanilla. Many more are used poorly. What does a man being threatened with a knife have to do with famine? Why is the Poison success image used for almost every agent action? These questions hav...
Missile Weapons Adjustment
Created by Beewiz
This mod is intended to give more variety and realism to the missile weapons in the Great Campaign of Rome II (Vanilla + all DLCs). Here's how this mod specializes each type of missile weapons: - Bows: the differences between the types of bows are more pro...
Special Abilities Removal
Created by Beewiz
This mod removes all special abilities for generals and units, except the formation ones (testudo, spears walls, etc...) and circumstantial ones (chant, screech, kill elephants). (Vanilla + all DLCs) The units stats are adjusted in order to compensate the ...
Mercenaries Cost Adjustment
Created by Beewiz
This mod is intended to balance the costs of mercenaries in the Great Campaign of Rome II (Vanilla + all DLCs). - Mercenaries upkeep costs are reduced, to make them viable and increase the variety of troops in the armies - Recruitment costs are increased, ...
Faster Cavalry
Created by Beewiz
This mod is intended to give more speed to the cavalry and others animals in the Great Campaign of Rome II (Vanilla + all DLCs). The cavalry, animals (camels, elephants, dogs) and chariots are faster and have a greater mass for a more significant impact du...
Melee Weapons Adjustment
Created by Beewiz
This mod is intended to differentiate more the types of melee weapons in the Great Campaign of Rome II (Vanilla + all DLCs). - Swords, axes and clubs are more efficient against infantry - Spears, pikes and falxs are more efficient against cavalry and eleph...
Pikemen start battles with pikes
Created by Boicote
This modification gives a pike to every pikemen right in the beginning of the battle. As a long time fan of the TW series, sometimes it's inevitable to me to compare Rome:Total War with Total War: Rome II. One of the features from Rome 1 that I miss in Rom...
Agent Action Icons
Created by Deus_0101
Agent Action Icons now match the attribute icon color....
Better Skill and Trait Icons - Emperor Edition
Created by Deus_0101
Traits and Skills icons are colored based on what they are. SAVE GAME COMPATIBLE Uses vanilla Emperor Edition Icons Skill icons now have a roman numeral that represents what level in the branch they are. Agent actions are consistent with the colors of the ...
Color List View Icons
Created by Deus_0101
Army and Agent list view is now easier to use....
Four Turns Per Year Mod ( 4TPY )
Created by Dresden
This changes the turns per year to 4 for the Grand Campaign. Generals and Agents will age 1/4 as fast. Not compatible with Turn Per Year Mods, All Factions Unlocked Mod or other startpos mods. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) For a version compat...
Better AI Recruitment
Created by Litharion
Better AI Recruitment for Rome II Rome II Emperor Edition Rise of the Republic compatible This mod enhances the Campaign AI by building better melee based armies as well as improving the faction specific recruitment behavior.The AI will for example recruit...
Increased Spotting Distances for a More Tactical BAI
Created by Magic Cuboid
Due to developments in this thread on the DEI forum, and the ingenious idea of Krixux, a few of us have been searching for methods to improve the tactical ability of the AI. What this mod does: It increases, across the board, units' minimum ability to spot...
Normal's Rome II Units Icons mod v2.1
Created by Rafkos
| I have permissions from Normal to post his mod on SW | Rome II Units Icons is a graphical mod developed by Normal which changes your in-game unit cards to realistic ones. The mod is still WiP, but you can already choose among the huge variety of the supp...
MM_Inofficial_Update_Normals_Units.pack
Created by Musculus Maximus
18.08. UPDATE with Daughter of Mars 15.08. Updatet with new Units from last CA Update 01.08.2014 added Iberian Roster Expanded 29.07.2014 missed mask added 28.07.2014 All Vanilla-Cards updated incl. briton Agent Cards, only some Ship-Cards missed. I upload...
Idle Traits Removal
Created by wesloo
This simple mod removes the randomly generated traits your generals receive just for being garrisoned in a settlement. I can understand developer’s intentions (to stimulate player’s activity and to provide some counterbalance to the positive public order e...