Cities: Skylines
348 ψήφοι
Lucky Penny Casino
   
Βραβείο
Αγαπημένο
Αγαπημένο
Μη αγαπημένο
Μέγεθος αρχείου
Αναρτήθηκε
11.984 MB
12 Οκτ 2015, 13:38
1 σημείωση αλλαγών ( προβολή )

Συνδρομή για λήψη
Lucky Penny Casino

ΠΕΡΙΓΡΑΦΗ
Some of you may have seen this casino before, a few years back on the Simtropolis Forums, the first casino I had ever attempted. I never got around to releasing it for SimCity but I have resurrected the casino for Cities:Skylines.

Built in 1952, and refurbished twice, with added underground parking, this classic casino will bring much needed nostalgia to your leisure district.

Size: 8x6

Tris: 6100

Cost: 100,000
Maintenance: 3,500

Tourists: L: 200
M: 150
H: 100

Attractiveness Accum:100
Ent Accum: 350
Ent Radius: 650

Please help me in making more assets
I love creating new buildings for CS but it does take up a large portion of my time. If you really like my content, I would be very grateful if you could support me with a little donation.

[www.paypal.com]

Enjoy!
25 σχόλια
alegdansk 22 Απρ 2020, 11:21 
YOU ARE A GENIUS !!
Mocha・モカ 24 Ιαν 2016, 5:47 
Wonderful m8
cl3dwards 18 Δεκ 2015, 18:50 
Great work ... you've helped make our cities even more beautiful and stylish!
mrfdot 11 Νοε 2015, 18:54 
We need more casinos to make Las Vegas!!
[BjB] LiFE 17 Οκτ 2015, 5:29 
ryanjamesoflondon Thx you're the man! =D
Leo Mystic Magic 16 Οκτ 2015, 17:19 
Yup it's very helpful. For the lod, the video shows how he packs the uvws on the map space. I do this a lot, but sometimes it will make areas that are important very small so you will have to make custom uvs sometimes for the lod, other times I can get away with just using the auto pack uv option.
ryanjamesoflondon  [Δημιουργός] 16 Οκτ 2015, 17:14 
Wow thanks Shroomblaze I'll take a look.
Leo Mystic Magic 16 Οκτ 2015, 17:03 
Also, I never do all the composite layers stuff the video shows, I just used my basic diffuse, normal, illumination, spec and color maps. saving them one at a time.
Leo Mystic Magic 16 Οκτ 2015, 16:58 
Ah I see, there is actually a method that I learned for 3DS Max that will save you TONS of time. You will no longer have to make textures, only Geometry + editing the automated textures a little bit in photoshop for flaws with illumination maps and what not. VIP actually showed me this some months back and I first used it on my Union Pacific Train. If you have trouble with it let me know, I had a little bit of trouble figuring it out because I messed up on one part and made multiple channels, the channels should always remain at 1.

https://www.youtube.com/watch?v=QiCUosD_o8o&feature=youtu.be