Cities: Skylines
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12 окт. 2015 в 13:38
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Lucky Penny Casino

Описание
Some of you may have seen this casino before, a few years back on the Simtropolis Forums, the first casino I had ever attempted. I never got around to releasing it for SimCity but I have resurrected the casino for Cities:Skylines.

Built in 1952, and refurbished twice, with added underground parking, this classic casino will bring much needed nostalgia to your leisure district.

Size: 8x6

Tris: 6100

Cost: 100,000
Maintenance: 3,500

Tourists: L: 200
M: 150
H: 100

Attractiveness Accum:100
Ent Accum: 350
Ent Radius: 650

Please help me in making more assets
I love creating new buildings for CS but it does take up a large portion of my time. If you really like my content, I would be very grateful if you could support me with a little donation.

[www.paypal.com]

Enjoy!
25 коментара
alegdansk 22 апр. 2020 в 11:21 
YOU ARE A GENIUS !!
Mocha・モカ 24 ян. 2016 в 5:47 
Wonderful m8
cl3dwards 18 дек. 2015 в 18:50 
Great work ... you've helped make our cities even more beautiful and stylish!
mrfdot 11 ноем. 2015 в 18:54 
We need more casinos to make Las Vegas!!
[BjB] LiFE 17 окт. 2015 в 5:29 
ryanjamesoflondon Thx you're the man! =D
Leo Mystic Magic 16 окт. 2015 в 17:19 
Yup it's very helpful. For the lod, the video shows how he packs the uvws on the map space. I do this a lot, but sometimes it will make areas that are important very small so you will have to make custom uvs sometimes for the lod, other times I can get away with just using the auto pack uv option.
ryanjamesoflondon  [автор] 16 окт. 2015 в 17:14 
Wow thanks Shroomblaze I'll take a look.
Leo Mystic Magic 16 окт. 2015 в 17:03 
Also, I never do all the composite layers stuff the video shows, I just used my basic diffuse, normal, illumination, spec and color maps. saving them one at a time.
Leo Mystic Magic 16 окт. 2015 в 16:58 
Ah I see, there is actually a method that I learned for 3DS Max that will save you TONS of time. You will no longer have to make textures, only Geometry + editing the automated textures a little bit in photoshop for flaws with illumination maps and what not. VIP actually showed me this some months back and I first used it on my Union Pacific Train. If you have trouble with it let me know, I had a little bit of trouble figuring it out because I messed up on one part and made multiple channels, the channels should always remain at 1.

https://www.youtube.com/watch?v=QiCUosD_o8o&feature=youtu.be