Cities: Skylines

Cities: Skylines

721 ratings
Daylight Classic
File Size
0.968 MB
Oct 6, 2015 @ 11:59am
May 26 @ 10:08am
13 Change Notes ( view )

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Daylight Classic

In 1 collection by BloodyPenguin
Penguin's Eye Candy
26 items
Brings back original daylight color and fog settings from pre-After Dark versions of C:S

IT'S A MOD, NOT A LUT! This mod doesn't require After Dark DLC!

Are you annoyed with that yellow tint that turns days into permanent evenings? Are you annoyed with your favorite LUTs not working after upgrade to C:S 1.2 (a.k.a After Dark)? Are you annoyed with over-saturation? Are you annoyed with bluish fog? Then this mod is for you.

It attempts to recreate original light conditions from better days. As side effect, this mod makes night slightly brighter.
If you're annoyed with new fog/clouds effect, you can use my Clouds & Fog Toggler mod. I highly recommend you to disable fog if you use play with Day/Night cycle enabled becuase fog effect that was introduced in After Darks has bluish tint.

What this mod does (with all options enabled - these features can be disabled individually):
- Changes sunlight intensity to pre-AD value. If you're a Time Warp user, you can adjust sun light intensity using that mod's options.
- Cahnges sunlight tint from yellowish to clear white.
- Replaces stock LUTs with LUTs from pre-AD
- If Day/Night cycle is disabled replaces fog & lighting effect with effect from pre-AD (much more beautiful and no bluish tint!)
- Restores classic sun positions. If you're a Time Warp user, you can adjust Longitude/Latitude to your liking.
- Removes greenish tint from fog if AD fog effect is enabled (makes surises/sunsets less dramatic though).
- Provides options entry to enable/disable features

First 2 screenshots were made without LUT enabled in Boreal biome. On screenshot 5 you can see how this mod fixes Photoreal3 LUT. Screenshots 3 and 4 demonstrate the difference in Snowfall DLC's Winter environment.

GitHub repository[]

Latest update:

UPDATE 10 (5/26/2017)
Fixed: Fixed changing of latitude and longitude in Boreal biome for classic fog effect

Feel free to comment.

You can find more of my mods in my workshop.

If you like this mod and/or want to support me you can donate here:
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (1)
Mar 22 @ 9:56am
Classic Fog effect graffic bug?
< >
imabusybee Jun 29 @ 10:35am 
That yellowish tint to the game was getting very depressing to look at, so I'm glad I stumbled upon this mod. However, it would be more complete if you could have a slider to adjust the change from yellow to white light (it's just a bit too bluish) and the brightness/intensity so we don't have to have yet another mod installed to adjust brightness.
ViisualAiimz Jun 9 @ 11:34pm 
Typo in one of the pictures above. "Witout mod"
BloodyPenguin  [author] May 26 @ 10:12am 
UPDATE 10 (5/26/2017)
Fixed: Fixed changing of latitude and longitude in Boreal biome for classic fog effect
BloodyPenguin  [author] May 18 @ 12:26pm 
@tony_r_68 (Zed68) Yes, indeed :)
tony_r_68 (Zed68) May 18 @ 8:46am 
Still working with 1.7.0
ams083 May 12 @ 11:45pm 
@BloodyPenguin - yes, you are correct. I went a day without having the broken saves, and today it has again started. Back to the drawing board for me! Apologies! I will re-install this mod now, because it is nice!
BloodyPenguin  [author] May 12 @ 12:35am 
@ams083 Like I answered below, that exception is harmless and has nothing to do with your broken saves
ams083 May 11 @ 10:50pm 
@BloodyPenguin - FYI, I was having issues when exiting the game - when 'saving' my game would just freeze. The wheel kept spinning saving 'Saving' but never progressed to 'Packaging' After a lot of trying with and without different mods, I was able to pinpoint it to this one. No idea why. Also, I too had the NullReferenceException issue - but it was only showing up in my Output_Log.txt file.
Wolvyreen Apr 19 @ 3:12am 
awesome :) thought I would bring it to your attention just in case.
BloodyPenguin  [author] Apr 19 @ 1:17am 
@Wolvyreen That happens on game exit and thus, it's harmless i.e. it's not an issue :)