The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Elder Scrolls Online Imports
   
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193.541 MB
Sep 28, 2015 @ 9:49am
Feb 21, 2021 @ 7:00am
10 Change Notes ( view )

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The Elder Scrolls Online Imports

Description
The Elder Scrolls Online Imports adds some Locations, Items, Spells, NPCs, and other things appearing in The Elder Scrolls Online into the world of Skyrim.
Everything is integrated seamlessly into the existing world and mechanics; sometimes, changes have been made to the original content to fit within the game, while still trying to preserve as much of ESO as possible.

For a full documentation, see this page at the UESPWiki: http://uesp.net/wiki/User:SarthesArai/ESOImports

[COMPATIBILITY & CONFLICTS]

If you're using the Dawnguard DLC, get the Patch here: https://steamcommunity.com/sharedfiles/filedetails/?id=1683327315
If you're using the Dragonborn DLC, get the Patch here: https://steamcommunity.com/sharedfiles/filedetails/?id=1683330013
I've tried to keep this mod as compatible as possible, but it will conflict with other mods that modify the same overworld locations as I did.
Additionally, further conflicts may arise when using mods that alter the leveled lists for books, or the Thane of the Rift quest.

[CHANGE LOG]

Version 8.1

- The Circle of Champions location now has a proper name
- The Bandit Wizard at Faldar's Tooth is no longer hostile to its other inhabitants
- Fixed crash occuring when entering the Vaults of Vernim
- Fixed landscape seam near Falkreath's Hall of the Dead exit
- Miscelaneous tweaks and fixes

Version 8.0

- New Location: Reach Giant Camp
- The Morvunskar Royal Tombs can now be entered, and feature a unique quest
- Recreated several smaller locations from The Reach
- New Items: Abecean Pirate King's Armor, Battered War Trophy, Bonelord's Annihilator, Burial Jewel of the Brief Queen, Burial Shawl of the Brief Queen, Crow-Eye's Striker, Darkwater Hand Warmers, Deep Folk Shortblade, Frostmaiden's Tear, Frostwind Axe, Riekling Skull-Cleaver, Skald-King's Gauntlets, Skald-King's Sabatons, Skald-King's War Plackart, The Thalmor Gavel, Unlucky Yngrel's Axe
- Added many Food and Drink items; Some are craftable, some can be found out in the world
- Rieklings have invaded Cragwallow Slope
- Renamed Dead Crone Rock to Dead Crone Tower and Hag Rock Redoubt to Briar Rock Redoubt
- Some generic NPCs now bear a resemblance to characters found at that location in ESO
- Added new Loading Screens
- Environmental bats can now be Duskfire Nectar or Snow Throat Fruit Bats
- Placed several new books in the world, sometimes recreating their ESO environment
- Increased the reliability of the Blastbones spell

Version 7.0

- New Locations: Circle of Champions, Coastal Giant Camp, Deepwood Giant Camp, Eastern Great Lift, Highland Giant Camp, Hjaalmarch Great Lift, Hunter's House, Karthald Great Lift, Kilkreath Giant Camp, Mor Khazgur Giant Camp
- New Items: Chillwind Chitinous Gauntlets, Dreamwalker Staff, Forester Leggings, Frost-Cursed Lament, Giant-Friend, Kyne's Honor, Lost Knife Mining Boots, Mor Khazgur Crusher, Spriggan's Lament, Staff of Nature's Accord, Treva's Bow
- New Item Sets: Eternal Vigor, Titanborn Strength
- New Books, straight from Greymoor!
- Blackreach can now actually be entered from the Grinning Horker
- More small location changes from the Greymoor Chapter

Version 6.1

- Fixed crashes occuring arround Windhelm and other places
- Added the missing book The Stormcrag Family Crypt
- Added a mesh missing from the BSA

Version 6.0

- New Locations: Eldbjorg's Hideaway, Kagalthar, Stormcrag Crypt, The Grinnig Horker
- New Item: Deathknight Aegis
- New Spell: Blastbones
- Reworked the way leveled items added by this mod scale
- Expanded the exterior of the Hall of Trials to feature more buildings of the old Windhelm
- The Riverwood Chicken Loading Screen now correctly depicts Riverwood Chicken
- Miscelaneous tweaks and fixes

Version 5.0

- New Locations: Falkreath Hall of the Dead, Frostvault (Exterior only), Hakkvild's High Hall, Hfirorg Farm, Thulvald's Grove
- New Creatures: Riverwood Chicken, Sweetroll Grizzly
- New Item: Svari's Staff
- New Item Sets: Frozen Watcher, Jolting Arms, Kyne's Flight, Kyne's Kiss, Shacklebreaker, Vicious Serpent, Viper's Sting, Willow's Path
- New Spell: Repentance
- Added serveral overworld structures (most are in a ruined state)
- Added new Books
- Added new Loading Screens
- Miscelaneous tweaks and fixes

Version 4.0

- Initial Release (Dawnguard Patch & Dragonborn Patch)
- New Creatures: Atmoran Snow Bear, Darkwater Rabbit, Dire Wolf, Dragontail Goat, Karthwolf, Snow Mammoth, Masked Bear, Nightfall Sabre Cat, Sanguine's Black Goat, Timber Mammoth, Timberstand Goat, Tuxedo Bear, White Mane Horse, Whiterun Wolfhound, Windhelm Wolfhound
- New Creatures: Black Mask Bear Dog, Copperback Bear Dog (DG)
- New Creatures: Mossy Netch, Rosy Netch (DB)
- Added Battle of the Bones Memorial near Fullhelm Fort
- New Items: Robes of Alteration Mastery, Robes of Netch's Touch, Robes of the Sun, Robes of Ysgramor's Birthright
- New Item Sets: Amber Plasm, Armor of the Trainee, Hunding's Rage, Knightmare, Law of Julianos, Necropotence, Oblivion's Edge, Orgnum's Scales, Seducer, Vampire Cloak, Vampire Lord, Vampire's Kiss
- Seeded some High Iron Ore Veins into the ground
- Replaced Talos statues with original models
- Added new Loading Screens
- Miscelaneous tweaks and fixes

Version 3.2

- Initial Release (SSE)
- The Mace of the Companions can no longer be disenchanted
- Put up new companion signs in the Fallowstone Hall to disrupt the Black Briar Mead advertisement campaign
- Fixed Vuldngrav's cave tileset parts
- Locked some chests in the Fallowstone Hall
- Added new Loading Screens
- Balancing Tweaks

Version 3.1

- Fixed crash related to the Blood Mask
- Minor tweaks and fixes

Version 3.0

- New Location: Fallowstone Hall
- New Spells: Assassin's Blade, Dragonknight Standard, Ring of Preservation
- Stral Blackthroat now holds a forsworn dagger in his off-hand.
- Teleport Strike no longer works on flying dragons to prevent NPCs from repeatedly falling down.

Version 2.0

- New Location: Fullhelm Fort Ruins
- New Location: Vuldngrav (Interior only; Portal in Labyrinthian)
- New Location: Morvunskar Royal Tombs (Exterior only)
- Replaces some generic Heroes of Sovngarde with characters from ESO
- Added Cobwebs and Echos to Dungeons
- Bloodfiends have changed their attire; Hand-to-hand Bloodfiends will now use Teleport Strike
- Female Bathrobe of Vigor now responds correctly to the weight slider

Version 1.0

- Initial Release

[LINKS]
Nexus Mods: www.nexusmods.com/skyrim/mods/70091

[CREDITS & LEGALITY]

Dungeon layout base, some book texts and loading screens: Zenimax Online Studios
Masked Bear texture by John
96 Comments
NiceGlassOfOJ Feb 23, 2023 @ 12:05pm 
for some reason, this is the only mod on my list that crashes my game on startup with certainty. shame, was looking forward to it.
Falling in Reverse fan Jan 28, 2023 @ 8:35pm 
I just found this Mod and i have to say its so well done I love it I noticed more Road signs and Music and when you explore its really something makes you wanna play the game even more thank you
bandvagen Nov 9, 2020 @ 6:47am 
Great workshop mod.
I recommend it just for the extra content it brings to the single player experience. Although it's not without the odd bug, The Grinning Horker secret tunnel being one of the minor ones (fixed by typing "tcl" into the console.)
A more serious bug that I found, that results in a CTD is just North of Froki's Hut where you come up on a ruined tower that's occupied by Bandits. After taking out the bandits and try to head further North you come upon a location occupied by an Ice Elemental the CTD happens. Despite various attempts to remedy it (saving and reloading, verifying game cache files etc, the issue remains.) Fast travelling to and from these areas still works fine though.
ienpu May 6, 2020 @ 5:58am 
Can't move down the tunnel below The Grinnig Horker,stones block any movement forward.
Baron Jangleplume Feb 1, 2020 @ 7:15am 
awesome im glad to hear that, i mainly use your mod on the xbox version
Sarthes Arai  [author] Feb 1, 2020 @ 6:19am 
As much as I'm able to!
(Availability can be limited by time, skill, and making it work in lore)
Baron Jangleplume Feb 1, 2020 @ 4:53am 
ill you be adding content from Greymoor?
EricStoneheart420 Jan 4, 2020 @ 10:12pm 
so i have a problem and dont know how to fix it. evey time i try to enter Vernim Woods my game crashes. any way to fix it?
Sarthes Arai  [author] Oct 28, 2019 @ 2:14am 
Sadly, few of the enchantments can be made in a way that skyrim's enchantment scaling system would actually work on them. Therefore, I decided to make all the ESO set items undisenchantable, for consistency reasons.
EricStoneheart420 Oct 26, 2019 @ 10:45am 
i love this mod, had it for a while and noticed the new changes. is there a way the disenchant the new armors and weapons? i want to make them more powerful.