Xenonauts

Xenonauts

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Xenonauts: Community Edition
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Sep 26, 2015 @ 3:23am
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Xenonauts: Community Edition

Description
Xenonauts: Community Edition (X:CE) is an unofficial community-made update for Xenonauts, produced by volunteer programmers who have been given access to the source code of the game by the developers of the original game (see details[www.goldhawkinteractive.com]).

X:CE is not only a mod, it is an update of the game itself, bringing new features and bugfixes. These include:

  • A selection of community mods shipped directly with the game, including a large number of maps.
  • User interface improvements.
  • Memorial wall listing fallen soldiers.
  • Improvements and fixes to the alien AI. Faster alien turns.
  • And many more, see release changelogs[www.goldhawkinteractive.com] for a complete list.

IMPORTANT:

  • Installing this mod is not sufficient for switching to X:CE (in fact it is not necessary at all, it will only warn in the game's main menu if the game hasn't been switched properly). Go to the game properties in the Steam library (right click on Xenonauts and select 'Properties') and in the 'Betas' tab switch to 'community - Xenonauts: Community Edition' branch.

  • Similarly, disabling or deleting this mod will not disable X:CE. It is necessary to also switch away from the community branch again in the Steam game properties.

Linux/Mac: The community branch on Steam is currently updated only for the Windows platform. On other platforms it is necessary to use the Windows version of the game (either from Steam or from the release announcement) and use Wine to launch it.


Community Edition and the official version of the game:

  • X:CE is not an official Goldhawk product. It is community owned and community driven, which means Goldhawk cannot be held responsible for the content of the updated game or any bugs it may introduce, nor provide any customer support for it.

  • X:CE can read saved games from the official game, so it is possible to switch during a playthrough. For optimal experience it is however recommended to start a new playthrough.

  • X:CE is included with two mods, one that enables X:CE modifications that do not alter game balance (xcesettings) and one that enables X:CE modifications that tweak the game balance (xcebalance). By disabling these in the game launcher it is possible to get game experience close to the official game. For optimal intended X:CE experience it is recommended to keep both of these mods enabled.

Bugreports and other feedback at the official forums[www.goldhawkinteractive.com].
Popular Discussions View All (10)
19
Jan 30 @ 4:51am
So...What does the CE actually DO...
c0mc0
4
Oct 29, 2023 @ 10:12am
Getting CE to work.
littlemikemac
3
Feb 16 @ 4:52pm
Community Edition mod list?
iskender
115 Comments
tonechild Feb 16 @ 4:36pm 
This mod does nothing, you just need to switch to the beta branch that has CE. Then when you run the CE you'll see new mods added. most of them are map packs and then there's a few balance changes. the CE also lets other modders configure various settings normally inaccessible. Overall other mods end up requiring it. Personally a lot of the maps are utter shite and the AI tweaks are annoying. This mod will make AI turn into a bunch of campers, and the shitty maps have hardly any cover so you get to run in no mands land while getting sniped from roof tops or high ground that all the enemies will be camping on. It's hot garbage TBH. The AI isn't really any much "smarter" but just plays much, much more defensive and causes tactical matches to become tedious. It even seems to make the AI more predictable because of this. If you want to make sure all your guys survive you'll spend a lot more turns than ever before. Otherwise you can sacrifice them to save some time.
Frog Man the Jam Feb 14 @ 8:17pm 
Or, y'know, makes it so soldiers don't miss aliens at point blank range.
Frog Man the Jam Feb 14 @ 8:14pm 
Is there a mod that makes the RNG less shit tho
Hebrux Jan 18 @ 5:09pm 
go to game properties, betas, set to community branch
Marcus Dec 14, 2023 @ 2:53pm 
what does subscribing to this mod even accomplish?
Cool Cat KaToffee Sep 20, 2023 @ 11:33am 
the fact that all these improvements were skipped by the developer... it makes me resent the game. i don't even want to play it with mods. stop releasing unfinished games.
pipo.p Jul 23, 2023 @ 3:31am 
@Jazuke Taizago, as discussed on the Steam forum, it is either a inter-mod compatibility issue, or a mis-understanding of the vanilla GUI, but you have realized that already.
Jazuke Taizago Jul 3, 2023 @ 3:38pm 
Not sure if anyone pays attention, as last time anyone commented was 2022. But i decided to get this game and play it, using this Mod and a few others, that adds some extra spice.

My issue is that for some reason, i have Employed Scientists, for example. But they are no longer available despite finishing their Projects. New Hires is available...till they are used, almost like they are consumables. Same apparently applies to Engineers, but i can't even Hire them for some reason, despite having the Living Quarters for more dudes.

Am i doing something wrong...?
pipo.p Oct 24, 2022 @ 10:23am 
Please contact me if you want to translate the game in another language. It is a long process but it might be possible.
pipo.p Oct 24, 2022 @ 10:21am 
@Blinko: I confirm this on Linux (actually using Windows files through Wine). Also, when I downloaded mods from Golhawk forum, I manually installed them in the game's /mods/ folder (see below). Perhaps this also work with Steam Workshop (moving a mod's folder to /mods/, and then unsubscribing/deleting) but I haven't tried yet.

@LordBlade: a late answer but in any case: you'll find a /mods/ folder in the /assets/ folder in the game's installation folder in Steam (something like /steam/steamapps/common/Xenonauts/).

@ChtulusSpy: you can get a quite comprehensive knowledge about what CE does and does not, by peering at the few xml config files that are included in the mod's folder (using notepad on a copy would be best). For more details however, you have to dig deeper into the files (for example, those who define units or planes, if any). Expect a lot of spoilers though, about mechanics you don't already know.