Arma 3
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Jbad
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Data Type: Mod
Mod Type: Structure
Bestandsgrootte
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3.192 GB
18 sep 2015 om 17:54
23 sep 2022 om 22:03
26 wijzigingsnotities (weergeven)

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Jbad

Omschrijving
Jbad is an addon created by Smokedog and M1lkman for Arma 3 which currently includes many structures and objects upgraded from Arma 2.

Eventually it will include our own Jalalabad terrain as well.

This is a very early alpha release. We are just uploading here on steam because of popular demand. There is lots of tweaking still needed. Please read the readme and log all errors on our github page which is included in the readme.

https://github.com/M1lkm8n/jbad.git

Discord server - https://discord.gg/0nJVYhUHhWEiFgfC

Enjoy!

M1lkman
&
Smokedog


If you enjoy the mod please consider donating :)
Paypal address - sqlackie@yahoo.com
Populaire discussies Alles weergeven (1)
2
7 jun 2020 om 0:42
Addon reupload
ArganinyCZSK
381 opmerkingen
Hannibal 30 apr om 12:19 
Yeah this broke a lot of stuff. Regretfully I have to unsubscribe from it.
Rickoshay 17 apr om 21:35 
@CL rautamiekka - the reason for stripping basic bldg functionality in Jbad makes no sense - all it does is cripple many maps that make use of these objects. Lithium being a good example. And as illustrated by BIS below there's little perf benefit. Jbad is a great mod apart from this.
[+| CL rautamiekka 14 mrt om 11:09 
@Rickoshay

Normally I'd be all for simple or super-simple if the measurable perf diff ain't 0 and there ain't a reason to not, but buildings (houses, for ex) must be destroyable under most circumstances.
Rickoshay 12 mrt om 20:29 
As the Biki shows - converting class houses to simple or super simple objects has no noticable performance benefit at all: https://community.bistudio.com/wiki/Arma_3:_Simple_Objects
Rickoshay 12 mrt om 7:26 
Why cant I retrieve door positions with Jbad buildings : using "Door_%1_trigger" and getting the pos via bldg selectionposition selection name. Retrieving doorpos via "Door_%1_trigger" works on all other building classes - but not Jbad bldgs / configs - from what I can see. Scripted opening of doors based on unit proximity is essential for some mods/scripts - and for this I need door positions.
deathmaker 31 dec 2023 om 4:14 
a shed prop exploded from 2-3 gunshots and kill 5-6 players of us
Ghostlyshell617 11 mei 2023 om 15:29 
Tried to run a custom scenario with this map on a dedicated server, does not work and gives error
"bin/config.bin/CfgWorlds.Sangin_Distirict_Helmand_Province" . Tried updating the map on the server, made sure jbad was loaded, nothing worked. I have a similar issue on Tanoa and i think the issue has something to do with the Apex dlc.
Bad_Dad 9 feb 2023 om 14:23 
for the peeps looking on how to open and close the jbad bunker doors....



this animateSource ["Door_1",1]; closes door
this animateSource ["Door_1",0]; opens door
warflak 28 dec 2022 om 13:37 
Are you still planning on making a jalalabad terrain?
Maestroshake 13 dec 2022 om 20:29 
i will give it another go, its entirely likely my scripting is just utter trash