Cities: Skylines

Cities: Skylines

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Variable Props - 4x1 LC2 Filler
   
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621.821 KB
Aug 23, 2015 @ 7:32pm
Oct 31, 2015 @ 8:05am
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Variable Props - 4x1 LC2 Filler

In 1 collection by Bfb Da Packman
Variable Props - Filler Lots
10 items
Description
Commercial / Low Density / Level 2 / 4x1 / Filler Lot
This filler lot grows as a construction site on 4x1, 4x2,4x3, and 4x4 Low Density Commercial lots. Commercial workers will be employed at the construction site. When the lot upgrades to the next level it will be replaced by a Level 3 building. There is no Level 3 construction site so when you get to level 3 buildings this will no longer appear.

Source Collection:
Variable Props - Filler Lots
Filler lots grow as a standard building, however, there is no building. Instead you will get empty space filled with a variety of props and trees. This adds a bit more variety to your city. The filler lots in this collection use up to 50 props and trees. Each time the filler lot grows, approximately 5-10 of these props/trees will randomly grow, creating a unique look each time.

Props Required
Many of the props used with this asset are from the default library of props. However, I am also using props from the Common Props and Trees Collection and it is recommended that you subscribe to all the props in this collection. If you don't subscribe to this collection, it will still work, but there will be a few props/trees missing.

The Prop Probability Changer Mod by boformer was used. The user does not need to install the Prop Probability Changer mod to make use of this feature.

Check out the More Better Buildings Collection collection for more assets such as this.
4 Comments
Daemon Trooper Sep 20, 2015 @ 2:56pm 
in ploppable it would be beter i think
ClumsyDentist Aug 24, 2015 @ 11:18am 
I love it. Working on a dystopian industrial city, works for the look!
Bfb Da Packman  [author] Aug 24, 2015 @ 12:05am 
Sure, I get that. I'm just experimenting with different ideas, some may not be for everyone.
Solarius Scorch Aug 23, 2015 @ 11:44pm 
While I love your work - I think you're my favourite C:S modder ever - I feel I'll pass on this one. Buildings in C:S have their own "construction lots", so adding this to the game kind of breaks immersion. It looks very good though.