Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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1Divide et Impera Hardcore Submod
   
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Tags: mod, Overhaul
File Size
Posted
Updated
1.523 MB
Aug 18, 2015 @ 5:54pm
Feb 19 @ 5:03pm
18 Change Notes ( view )

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1Divide et Impera Hardcore Submod

In 1 collection by Dresden
Divide et Impera Official Submods Collection
37 items
Description
Requires Divide et Impera to play.

Drastically increases difficulty, slows down gameplay and increases AI aggression.

NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the Steam game options (called release candidate launcher).

Changes include:
- Decreased growth from buildings.
- Decreased replenishment from buildings.
- Increased siege hold out time.
- Slowed down cultural conversion.
- Increased squalor from buildings, decreased happiness.
- Increased food consumption from buildings.
- Doubled building times and costs.
- Increased AI bonuses per difficulty across the board.
- Removed some player bonuses.
- Increased cost/upkeep of units.
- Increased xp threshold for levelling up characters
- Decreased base replenishment bonus.
- Large increase to PO penalties from taking a city.
- Increased empire maintenance.
- Increased penalties of higher imperium levels.
- Lowered overall income.
- Increased historical culture bonus in regions.
- Increased AI desire to declare war, made various treaties more difficult.
- Increased cost of agents.
93 Comments
punished med May 7 @ 7:17pm 
Hey Stix_09, could you tell me which table effects building construction times? I'd like to keep those they way they are in standard DEI.
joao_florencio Jan 20 @ 2:14pm 
save compatible?
Stix_09 Oct 14, 2023 @ 5:16am 
AI is more aggressive on higher difficulty because they get even more buffs , which means they can have more armies, This makes them more aggressive, but does not make them play better.

So use mod to increase player difficulty in campaign. Play on normal.
If u want more aggressive AI then up the difficulty to higher level to buff AI resources even more.
But note as description says , mod also buffs the difficulty buffs AI gets. Which makes using higher difficulty with this mod even more aggressive. ( the power balance determines AI aggressiveness to player)

ie campaign difficult does not change AI skills.

Likewise battle difficulty just buffs AI players units stats, but does not increase skills of AI in battles.
BudzBunny May 20, 2023 @ 10:39am 
Which Difficulty would you recommend playing this mod on? for Campaign Difficulty wise.

Seems like whenever i play on Very hard + The AI diplomatically perma declares war on me , Apart from this i quite love it , any way to fix it?
ALSawareness Feb 14, 2023 @ 9:32pm 
Just checking, this is OK to activate and deactivate however many times throughout the campaign right? Thanks.
Very Chu Aug 30, 2022 @ 12:58am 
Please update this submod for 1.3.1 verson.:steamthumbsup:
3403251786 Aug 16, 2022 @ 8:13pm 
update
Stix_09 Aug 4, 2022 @ 10:19pm 
Just and FYI for people (same applies to other tables these submods edit)

To remove increased tech research time , just need to delete one table in this submod called "technologies_tables"

There are many videos on youtube showing how to edit tables using RPFM (rusted pack file manager) The basics are same for R2, Atiila, WH tw games)

You will find pack file for this mod in

"..\Steam\steamapps\workshop\content\214950\502374355"

(214950= steam ID for Rome 2, and 502374355= steam Id for this mod (seen in the URL address bar above)

https://tw-modding.com/index.php/Tutorial:RPFM_For_Dummies
Stix_09 May 11, 2022 @ 3:28pm 
Submods that alter DEI main mods go before DEI mods.
Stekkjarstaur Mar 8, 2022 @ 8:27am 
@marseu I haven't had any trouble running it with the update

Should I have this mod before or after the rest of DEI in the load order?