Total War: ATTILA

Total War: ATTILA

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Imperium Praetoria
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Tags: mod, Campaign
File Size
Posted
Updated
21.400 MB
Jun 7, 2015 @ 7:30pm
Sep 23, 2018 @ 6:17am
23 Change Notes ( view )

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Imperium Praetoria

Description
This mod is not compatible with any other mods that make changes to the campaign.

This mod adds the Imperium Praetoria to the campaign, which is split into two playable factions, Western and Eastern Praetoria.

Faction lore:

The Praetorian Guard defended Rome for more than three centuries, they guarded her from threats both foreign and domestic, sometimes they even had to protect Rome from Rome itself. They were rewarded for this service with their own dissolution, and were scattered to the four corners of the Empire. From that moment on the Praetorians have plotted and conspired for their return...

72 years later, their time has come, Rome is divided and weak, and without proper Legions to defend her. The Praetorians have made their move, forming the Imperium Praetoria, and seizing the cities of Syracusae and Corinthus. From Syracusae, Western Praetoria has it's sights set on the Eternal City herself, as well as seeking to secure Italia and Africa. In Corinthus, Eastern Praetoria is gearing up, their goal is to conquer the city of Constantinople, and finally remove the undeserving Emperors from their thrones!

New units

Cavalry:
Equites Auxilia
Legionary Cavalry
Praetorian Cavalry
Praetorian Lancers

Melee Infantry:
Cohort Auxilia
Veteran Auxilia
Legionary Cohort
Evocati Cohort
Praetorian Cohort

Spear Infantry:
City Watch
Auxilia
Spear Cohort

Missile Infantry:
Levy Archers
Archer Auxilia
Legionary Crossbows

These units have been optimized for balance with Radious Total War, however I have made an effort to keep them functionally balanced with the vanilla game as well.

CURRENT SUBMODS

12 Turns Per Year: http://steamcommunity.com/sharedfiles/filedetails/?id=459547945

KNOWN BUGS
Names do not show up for non-english game versions.
The "Fleet Reporting" bug, this is an Attila bug and will have to be patched by CA.
Rebel army units sometimes have buggy unit cards.
579 Comments
Elite Feb 28 @ 5:52pm 
only 300 men?
Hattori Hanzo Dec 11, 2023 @ 4:59am 
is there a fix since my unit models just start flying out
Raven7_be Dec 10, 2023 @ 7:57am 
where and as what is this mod saved? can't seem to find it in my files even tho i can activate it.
I would like to adjust some settings and add some troops since it doesn't load the troop mod with it that i usualy add
VollDamuS Aug 5, 2023 @ 4:37pm 
Will it be fixed that the mod can only be read in English?
danielnapieralski Feb 8, 2023 @ 4:22am 
Still are they green....
Santiagoooo Jan 19, 2023 @ 11:06pm 
is there a reskin for the navy
Kazarion Mar 7, 2022 @ 10:49am 
Great mode, only problem is that the Faction leaders don't look like in the images shown, can the maker or someone else fix that pls? :steamsad:
Millenium of Empire Feb 13, 2022 @ 1:56am 
It works still great.
If it doesent work for you, check if some startpos. mod corrupted the file.
Winston Churchill Jan 19, 2022 @ 9:15pm 
hey, does anyone know why the unites are green instead of red? I have tried to subscribe and unsubscribe, but they are still red, thank you.
BigChungus Nov 23, 2021 @ 2:05pm 
whenever i try to start the campaign it crashes right before it loads...any fix for this?