Sid Meier's Civilization V

Sid Meier's Civilization V

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ASOIAF White Walkers
   
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6.477 MB
2015. febr. 13., 15:54
2015. jún. 29., 8:58
3 változásjegyzék ( megnézés )

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ASOIAF White Walkers

1 IlMatteo készítette gyűjteményben
A Mod of Thrones
23 elem
Leírás
Adds the White Walkers(Others) to the game, led by the Night's King. Based on the book series A Song of Ice and Fire, by George R. R. Martin.

The White Walkers/Others are mysterious beings of magical origins. They were thought to be gone once, but now they have returned. Their trait makes them slow, yet durable, and also makes them reliant on capturing cities. The maintenance also ensures they can have an enormous horde without facing economic consequences. The Other is their flagship unit, that has the ability to capture defeated units along with being available from the start. The Wight is their cannon fodder unit that will make up the bulk of their army. They will eventually be weak, but they can be produced in large numbers and heal when killing a unit, so they are valuable to use with swarming. The Corpse Symbol replaces the Barracks, and in stead of giving XP, it grants you 3 Wights, allowing you to get many units quickly.

- - -
UA: The Long Night: Melee, mounted, gun, and naval melee units have 10% better defense. All land units have 1 less movement. Land unit maintenance cost is reduced by 100%. Cannot build settlers.
-
UU: Other
- Replaces the Warrior. Takes as much production as a Swordsman, and has a strength of 18. Can capture defeated units. Has 3 movement. (effectively 2)
UU: Wight
- Replaces the Spearman. Cheaper, and heals 15 HP upon killing a unit.
UB: Corpse Symbol
- Replaces the Barracks. Does not give XP. Creates 3 Wights upon completion.

- - -

Credits:
- Images:
- - Night's King - ??? / Images captured from Game of Thrones(the show)
- - - - (I lost the document where I had written down who did the artwork, and cannot for the life of me find the image again. If you know who did the artwork, please tell me their name so I can credit them)
- - Other- Marc Simonetti
- - Wight - Images captured from Game of Thrones(the show)
- - Corpse Symbol - Images captured from Game of Thrones(the show)
- - The Lands of Always Winter Map - From gameofthrones.wikia.com

- Music:
- - Peace - White Walkers, by Ramin Djawadi
- - War - Three Blasts, by Ramin Djawadi

- And of course, thanks to George R.R. Martin for writing the amazing series A Song of Ice and Fire.

A few quick side notes:
1: I know they are called the Others in the books, but the game gets really confusing when the word Other appears in notifications/scrollover texts
2: They are meant to be really powerful early on and overall a little bit overpowered. If you start next to them, have fun.
39 megjegyzés
CBeetle 2018. máj. 18., 14:30 
Are white walkers supposed to not start the game with a city to make units? Are we supposed to find someone and take them over to get the barracks and tech going?
ruler_ruler_hi4_seeker_4_seeker 2018. máj. 14., 0:04 
I'm not sure if this mod is being supported anymore; I have a problem regarding the Wight unique unit. It seems to have disappeared from the mod all together, despite the XML file still being intact.
Desperado 2017. okt. 25., 23:44 
this mod seems to have disappeared, perhaps a linking issue??
noz3112 2017. szept. 15., 10:49 
I really liked this mod, but every time I try to load a save, it crashes. Any ideas why? Don't have time to play 8-9 hours straight, unfortunately :-)
linnim 2017. aug. 30., 17:29 
White worker can not choose from option selection.:steamfacepalm:
rockybattlenet 2017. aug. 6., 9:26 
I hope you consider this suggestion if you're still working on these mods.

I feel like the White Walkers should NOT be powerful at all on offense in the early game. In fact, they should be completely unable to fight outside their territory until they reach a certain tech which them makes them OP. It fits the theme of them just chilling up in the north for waiting for winter to kick in. Maybe that should be their UA?

UA "All units receive attrition while outside their borders. Upon reaching a certain tech, or perhaps building a UB, this attrition is removed."

UU "White Walker. Replaces the Knight. Buffs all adjacent Wights (similar to Great General) and causes attrition damage to adjacent enemy units (similar to citadel). Requires a strategic resource.

UU "Wights. Replaces the warrior. Can either be produced in cities or by defeating or capturing enemy units. Costs no gold to maintain."
FikkDun 2017. jún. 13., 16:14 
only downside is in the beginning my production gets cut by 70% .....
has something to do with unit capacity ?
taking over defeated soldiers is a really white walker thing and pretty awesome
i have even taken over one of deanerys dragons
a bit overpowered though ?
i ran down the wildlings, nightwatch, the north, and part of the iron isles before any other civ took one city
mirisbowring 2017. jan. 5., 4:54 
Hey,
having some troubles and ideas:
Troubles:
- unit cap...
since u can't found cities, u just can hold around 10 Units (the white walker are a horde Nation)
Also, the mod says that the units are free of maintenance. But i pay 0,2 gold per unit per round

Ideas:

U could remove the Food for this civ (it cant raise or decrease) for each unit, the others capture, u get an additional Inhabitant for ur city (that would also be good for the limmiting cap)
Jepalaudsadsin 2016. okt. 22., 19:36 
I've subscribed to this mod, yet when I try to enable the mod while ingame, it isn't there.
IlMatteo  [készítő] 2016. júl. 7., 20:40 
@Loethor: You have to do some stuff to get it working. Look up how to get mods working with multiplayer, there are a few guides out there.