Garry's Mod

Garry's Mod

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Magnum's Trakpak2
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Build, Scenic
File Size
Posted
Updated
7.148 MB
Feb 11, 2015 @ 4:15pm
Dec 25, 2016 @ 2:22am
26 Change Notes ( view )

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Magnum's Trakpak2

In 1 collection by [FC&N] Magnum MacKivler
FC&N Addon Pack (Official)
238 items
Description
Foreword

Trakpak2 is no longer being actively developed. I will, however, maintain the assets available for people due to how many maps it is used in, so you don't have to worry about this addon going away.

If you are Not a mapper:

Click the subscribe button and you will be able to see the track models when they are used in maps.

The models aren't designed to be put together in gmod, only hammer. I'm packaging them as a workshop upload so I can keep the models up to date without requiring 50 different maps to be updated with the new track.

Yes, you need this in order to see the track models in-game.


If you have problems with the autoswitches, enable sv_cheats, then type this into the console:

ent_fire "trigger_multiple" disable


This will turn off all the autoswitches in the map (you can re-enable them by replacing "disable" with "enable")
Note that you have to be an admin to do this. Obviously.
Also note that this may screw up other parts of the map that use trigger brushes.
(Thanks to SligWolf for info on that command)

If you Are a mapper:

In addition to clicking the subscribe button, you can find "hard" copies of the track models and materials here:

I fixed the link![github.com]

Additionally, I have included track prefabs in the zip file so you can make switches.

Please take the time to read the readme file in the zip file, the addon is very well-documented and instructions for installation are in there.


A nice feature of this workshop upload is that you don't need to package the track materials/models with the map upload, thus cutting down on file size. The tradeoff is that you have to link any users of the map to this addon or else they won't be able to see any of the track models.

If you already have a map that has these track models packaged with them, delete the track files from them to remove the possibility of conflicts.
Popular Discussions View All (4)
1
Feb 11, 2024 @ 2:17pm
How do I install for mapping?
A Very Unauthorized Thing
3
Jan 19, 2020 @ 6:35am
Theres no road in this addon
Lenacha
2
Apr 24, 2024 @ 9:40am
Slip Prefab Broken
Feminine Urge
171 Comments
lectertron May 23 @ 3:17pm 
oh my god, WHY IS THERE NO PRE ASSEMBLED LOCOMOTIVE MOD!?!?!?
nerdcat2004 Feb 28 @ 9:25pm 
Bruh.
Am_0n_Pc Feb 11 @ 7:18am 
womp womp:steamhappy:
nerdcat2004 Jan 3 @ 3:37am 
It looks like a Gmod issue.
holberry20 Dec 30, 2024 @ 12:50pm 
i cant tell if its my train or its the tracks bc 1. the SW locomotive wont move on them 2. my trains keep derailing and clipping through the tracks, can someone find out why :steamfacepalm:
nerdcat2004 Dec 27, 2024 @ 3:37am 
Seriously, is anyone going to talk about how to fix this? it's been a month.
nerdcat2004 Dec 20, 2024 @ 3:23pm 
Just realised that all switch collisions are unusable, since they don't even function. In short, this pack is unusable. What do I do?
nerdcat2004 Dec 20, 2024 @ 3:38am 
also, i've tried the FULL command ent_fire trigger_multiple disable and it isn't listed in the command list presented to me.
nerdcat2004 Dec 19, 2024 @ 8:21pm 
None of the auto-switches work. Can this be caused by an addon confliction?
CatMint Dec 5, 2024 @ 3:18pm 
occasionally turns have no collision