Garry's Mod

Garry's Mod

Magnum's Trakpak2
180 Comments
DarkBlue419 Oct 28 @ 4:47pm 
nvm
Ni.co-ck.las_350 Oct 21 @ 8:04pm 
damn
Nobody Sep 30 @ 4:03pm 
Okay, what is the actual point of the auto-derailers and how do you get rid of them
Felix_816YT Sep 23 @ 6:05pm 
Someone has to fix the bug that so many comments say, right? Because I have the same problem with the switch.....
DarkBlue419 Sep 20 @ 2:24pm 
whenever i load up a map the switches are not there does anyone know how to fix this
plymouthbelverdereguy1 Aug 4 @ 11:31am 
is it posible to put this on track asembley tool?
TTTTGTTLE23-Russian Timmy Jul 19 @ 10:14am 
why switch dissaper after load a save on some map?!?!?!?!?!?!?!?!?!?!?!???!?!?!?!?!!!?!?!?!
Max Jul 18 @ 1:35pm 
I Agree with nerdcat2004
Max Jul 18 @ 12:04am 
Magnum's Trakpak2 Switch Bug Fix?
LecterBot May 23 @ 3:17pm 
oh my god, WHY IS THERE NO PRE ASSEMBLED LOCOMOTIVE MOD!?!?!?
nerdcat2004 Feb 28 @ 9:25pm 
Bruh.
Am_0n_Pc Feb 11 @ 7:18am 
womp womp:steamhappy:
nerdcat2004 Jan 3 @ 3:37am 
It looks like a Gmod issue.
holberry20 Dec 30, 2024 @ 12:50pm 
i cant tell if its my train or its the tracks bc 1. the SW locomotive wont move on them 2. my trains keep derailing and clipping through the tracks, can someone find out why :steamfacepalm:
nerdcat2004 Dec 27, 2024 @ 3:37am 
Seriously, is anyone going to talk about how to fix this? it's been a month.
nerdcat2004 Dec 20, 2024 @ 3:23pm 
Just realised that all switch collisions are unusable, since they don't even function. In short, this pack is unusable. What do I do?
nerdcat2004 Dec 20, 2024 @ 3:38am 
also, i've tried the FULL command ent_fire trigger_multiple disable and it isn't listed in the command list presented to me.
nerdcat2004 Dec 19, 2024 @ 8:21pm 
None of the auto-switches work. Can this be caused by an addon confliction?
CatMint Dec 5, 2024 @ 3:18pm 
occasionally turns have no collision
Сашабомб Aug 19, 2024 @ 8:58am 
Florida East Coast #427 Can you also make an Gm_Inf_railway with Magnum's TrakPak 2?? Plase! Come On!!!:steamthumbsup::steamthis::steammocking::steamthis::steamthumbsup::steammocking::steamthumbsup::steamthis::steamthis:
*****Machine821 Jul 31, 2024 @ 6:00am 
Please help, the tracks arent working
Florida East Coast #427 May 28, 2024 @ 7:35pm 
@Can even
@ЭД2Т-0053

You might be missing the first part of the command: "ent_fire ". The full command should be "ent_fire trigger_multiple disable"
ЭД2Т-0053 Apr 14, 2024 @ 4:26am 
@Can eve I faced the same problem and still don't know how to solve it
Can even Apr 10, 2024 @ 8:11am 
for some reason the console thinks "trigger_multiple disable" isnt a command and i cant disable the triggers any tips?
fogolol Nov 18, 2023 @ 1:21pm 
the autoswitches dont cause isues but once in a while the rail decides having collisions is for nerds and derail my trains
Melokacool Sep 10, 2022 @ 8:44am 
The Track works fine and all but at some point the Trigger will go back after going through... I don't want to renable the whole thing with the console... Any other idea?
Something Sep 3, 2022 @ 10:48am 
The tracks kinda show up for me, but they all look wireframe-like.
Policzanin (Earth) Aug 18, 2022 @ 9:35am 
The pack is nicely detailed with the tracks. The tracks have no issues what so ever. No errors. Works smoothly.
Master Chief (CGS) Jul 22, 2022 @ 5:25pm 
bro. it's all errors. i want to drive trains on sunset gulch not be sad with no tracks. please fix
Gordon ERRORman Mar 15, 2022 @ 3:36pm 
i tried this but i still see errors, whats up with that?
Spinosaurus Aug 29, 2021 @ 8:29am 
it fixes tracks
kirro Aug 13, 2021 @ 9:57pm 
i downloaded the track pack and still have errors
GORYGIRL1996 Aug 5, 2021 @ 12:19am 
MAY I PLEASE PORT THIS TO THE SFM WORKSHOP? (AS A REQUEST).
IED Jun 19, 2021 @ 9:50am 
Does This Support the Track Assembly Tool?
william3914 May 25, 2021 @ 8:58am 
WERE IS THE MAP I AM CRYING I JUST A CHILD
Jackicrummrine1946 Feb 12, 2021 @ 10:12pm 
the tracks just erros and this has made me sade cuss there no good train maps with out this
Brockets Oct 4, 2020 @ 9:15am 
some pieces of track are showing but they are not working, like and ghost
isopropyl-alco Aug 27, 2020 @ 5:21pm 
"foreword"
Ponяយូkapj Aug 22, 2020 @ 6:53pm 
this addon broke for me like 3 dyas ago idk what happend do u?

Sum Ting Wong Jun 29, 2020 @ 12:51pm 
addon broken,i only get errors
GoldHoxton Jun 27, 2020 @ 6:44am 
still get errors when loading into maps
rotanev Jun 14, 2020 @ 2:04pm 
kinda bad thumbnail ngl but its okay
Kellney Jun 8, 2020 @ 9:25am 
the most recent gmod update has this addon interfering with the doors making them invisible.
AronMcZimmermann May 11, 2020 @ 5:58am 
why straight rails didn't show on the map after compilation ?
Blitz May 5, 2020 @ 10:14pm 
Tracks Not working on sunsetgulch_x map. does it have to do with trackpack?
Florida East Coast #427 Mar 26, 2020 @ 11:32pm 
I know this might sound like a dumb question, but what's a "content folder"?
Alarm Mar 1, 2020 @ 10:58am 
Magnum's Trakpak2Стоит все равно черно розовые текстуры удаляю карту там ERROR
npc/stalker/go_alert2a.wav Nov 24, 2019 @ 6:29pm 
NintendoGaming2019 This addon is for train tracks and stuff related to that. Roads are a completely different addon and subject. Please look for the appropriate mod for the roads you are looking for.
DiamondTree Nov 19, 2019 @ 5:45pm 
why is your road not included in this pack?
TruePikachu Sep 14, 2019 @ 6:20pm 
The best I can tell, comparing the readme's date/time with the changelog here on Steam, it would have everything _except_ the Dec 2016 updates -- this is a change of the brick tunnel model (raising the height by 16 units), texture fixes (stop-and-check signals and some model skins), route-dependant speed sign texture additions, and two undisclosed bug fixes.