Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Star Wars - Resurgent Class Star Destroyer | The Finalizer
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File Size
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3.022 MB
Sep 23 @ 8:32am
Oct 4 @ 9:32am
9 Change Notes ( view )
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Star Wars - Resurgent Class Star Destroyer | The Finalizer

In 1 collection by doeydobar
Atlas Technologies
5 items
Description

A movie-accurate (save for a couple stylistic choices and game limitations) Resurgent-class Star Destroyer built almost entirely out of hand crafted XML pieces — optimized for performance and packed with command systems, weaponry, and cinematic lighting.


This is the Resurgent-class Star Destroyer (The First Order's Finalizer) designed for visual accuracy and fun. This project took about three weeks of painstaking labor, all to craft the most accurate Resurgent, (maybe even arrowhead star destroyer) on the workshop. As of September 30th, this has been on the front page for seven days, and was the #1 creation for six of those. Hope you enjoy!


EXT Armament / Defenses: missile defenses, 4× point-defense laser cannons (machine-guns), 1× heavy turbo-laser (artillery cannon), radars, and radar detectors

EXT Misc: rope anchors, multiple exterior cameras, entry harness, 2× decorative hangar bays (for aesthetics/scale)

INT Command / Systems: Airlock controls, Command Hatch Lock, LED wraparound cockpit lights, optional exterior lights, sirens & warnings

INT Command Stations: Master switch to enable all interior command stations/lights; 3 auxiliary weapon stations (remote weapon control); 1 main command seat controlling movement

Propulsion: 3× KDY Destroyer Ion Engines (main) + 8× Gemon-8 Ion Engines (auxilliary)

Powerplant: 1× Hypermatter Annihilation reactor located on the underbelly

Dimensions: ~50 m length × 21 m beam × 9 m height




Performance

This build is heavily optimized — I tested for performance and went through all the hoops to ensure that this is usable in a multiplayer server

WARNING
Spawn at a dock workbench and set physics detail to high (in general settings) to avoid the ship crashing into the ground and glitching out!!!

Usage Notes

Hangars are decorative and sized to show scale — they are not fully functional hangar systems

*Infinite ammo is required to fire the main weapon!

Changelog

v2.0 — (if this does really well I’ll consider making a more fleshed out interior)
v1.4 — Improved Main turret y-axis range to make aerial bombardment easier
v1.3 — Fixed Main turret causing damage when brought back up into hull
v1.2 — Fixed rising issue when max throttle & vastly improved/overhauled the propulsion (thanks to TheUni)
v1.1 — Fixed front/rear turrets not deploying & more
v1.0 — Initial release

Credits & Contact
Built by: doeydobar
Propulsion: TheUni (I cannot thank him enough for his ingenious idea)
Feedback/Criticism: Obos, (people in Stoneworks 2)
Radar: https://steamcommunity.com/sharedfiles/filedetails/?id=3119724150&searchtext=all+in+one+radar



If you find issues, post them in the comments and I'll try to fix it quickly. If you enjoy the build, consider subscribing and leaving a rating!

ANY RE-UPLOADING IS STRICTLY FORBIDDEN. THIS INCLUDES USING PIECES IN YOUR OWN CREATION


KNOWN ISSUE: When spawning as an addon, it has a tendency to smash into the ground and fly away. To avoid this, spawn at a dock workbench, and set physics detail to HIGH in general settings

Tags: Air, ISD, Spaceship, space ship, starship, star ship, star destroyer, empire, imperial, first order, star wars, laser, large ship, battleship, Sci-Fi, military, craft, DLC
84 Comments
doeydobar  [author] Oct 5 @ 6:42pm 
Yes, the multiplayer island and several others have a big enough workbench size
BILLYBOB56 Oct 5 @ 1:23pm 
the multiplayer island one?
devauxh Oct 5 @ 2:29am 
can you make a yuuzhan vong ship
doeydobar  [author] Oct 4 @ 7:15pm 
Spawn at dock workbench
BILLYBOB56 Oct 4 @ 4:14pm 
where can i spawn it i cant find any where to spawn it
doeydobar  [author] Oct 4 @ 7:24am 
Yes, that is the next step
stormworks_shipyards Oct 4 @ 2:18am 
can u add more rooms?
doeydobar  [author] Sep 30 @ 11:44am 
lol. I like to think they don’t exist either
devauxh Sep 30 @ 10:53am 
what are the sequels your all talking about there are no sequels you must be talking about a fan film
doeydobar  [author] Sep 30 @ 7:37am 
The harness underneath