Sid Meier's Civilization V

Sid Meier's Civilization V

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Assimilate Uniques
   
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Sep 13 @ 2:02pm
Dec 15 @ 6:01pm
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Assimilate Uniques

In 1 collection by zai4z
zai4z's essential mods
27 items
Description
This mod allows players to use the unique buildings and improvements of other Civs

Unique Buildings
When capturing a city, all the unique buildings will remain in the city and won't be converted into their default versions
E.g if you capture an Aztec city, the Floating Gardens will remain and not turn into a Watermill
This can stack, allowing some cities to have multiple unique buildings from its previous owners

The building survival chance of all unique building has been set to 100%

However, if the civ you are using has a unique building, the default version will not be automatically replaced upon city capture. But you can sell the building and build the unique version afterwards
E.g if you capture a city with a library as Assyria, the library won't be converted into royal library

Unique Improvements
Workers will keep their ability to build the unique improvement of their original owner
E.g if you capture or are gifted a French worker, that worker will be able to build chateaus
But these captured workers won't be able to build the unique improvement of the current owner

Unique Units
Unique units will never become obsolete, meaning they can be trained throughout the whole game

In the base game, unique units from other civs can be acquired from friendly militaristic city-states and the prize ships promotion

Compatibility
Fully compatible with any mod that adds new unique units/buildings/improvements

29 Comments
Caro Pandaka Nov 16 @ 1:34am 
Interesting mod !
|NMRiH Dev| Atheist Nov 14 @ 5:58am 
I've used essential wonders by gaia too, but only Building and National Wonder - Theater and National Theate caused issue
TheLolbitGamer Nov 13 @ 3:43pm 
im on the current version of all my mods, and the mods i run that add national wonders include
"A Few More National Wonders" by RetroA
"National Wonder Collection" by framedarchitecture
"=Essential National Wonders=" by Gaia
"New Buildings" by Stren
and possibly a couple others, i run a lot of mods but those are the ones that i know for sure add national wonders and therefor are most likely to be the problem. hope this helps!
zai4z  [author] Nov 13 @ 12:25pm 
@TheLolbitGamer are you on the latest version? What mods are you using that add wonders or buildings?
TheLolbitGamer Nov 13 @ 10:59am 
I'm also getting the bug where every national wonder is available from the start, it may be a bug with any mod that adds more national wonders. Importantly, the versions of the wonders you can build from the beginning are duplicates that just lack all the requirements for some reason, you can still unlock and build the normal versions of the wonders as intended and you can have both the normal versions and the duplicates at the same time.
Ambrus Lux Nov 12 @ 1:05pm 
That sounds like a cool idea. I'll be sure to check this out once I get back into this game again ^^
|NMRiH Dev| Atheist Nov 2 @ 6:02am 
hello again, i've noticed one thing:
I was playing playing Germany and conquered another city, there was a Bank in this city, but I can't sell it and build German unique building Hanse
is it possible maybe do some check that if you can't sell building it will be converted to unique one?
|NMRiH Dev| Atheist Oct 29 @ 7:35am 
much thanks, gonna check it later!
zai4z  [author] Oct 28 @ 1:23pm 
@|NMRiH Dev| Atheist I've fixed it now, it's compatible with that mod in new update
zai4z  [author] Oct 28 @ 10:12am 
Ah it's incompatibility, yes, I've found the issue