Rain World

Rain World

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Watcher's abilities for everyone
   
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Compatible With: Watcher
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12 sep @ 4:06
28 okt @ 7:25
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Watcher's abilities for everyone

Beskrivning
Abilities should work same way as Watcher's.
Also, mod affects Watcher slugcat as well.

So, I really loved how one funny feature allowed us to play Watcher&MSC campaings with any Slugcat via Jolly Coop, but Watcher's campaign just doesn't really feel same to me when playing with other Slugcats without dynamic warps&camo.
This mod is my attempt to give those abilities to other Slugcats in some way.
It should in theory work with any modded slugcat and Jolly Coop.

Another Note: (Watcher Spoiler ->) Weaver abilities work as well but without visual changes to slugcat.

Remix options:
Main
Disable vanilla option that makes Watcher's abilities static? — Vanilla gives Watcher specific set of abilities outside of their campaign and you can't unlock more stuff with higher Ripple level. This option disables it.
Make Ripple level depend on what your Karma level is? — Makes Ripple level equal to your Karma level.
Don't hide MSC Slugcats additional sprites when in camo? — Artificer's scar, Spearmaster's tail dots, Rivulet's gills. Only works with players that don't have Ripple trail.
What player should get ripple trail and entering/exiting camo effect?
Allow to change first player in any campaign? — MSC&Watcher campaigns now don't allow changing first player's Slugcat so this could be usefull if you don't have any other mod that does similar thing.
Allow karma gates to open when player has Ripple level? — Vanilla doesn't allow player to use Karma Gates when they have more than 1 Ripple.
Should Player 1/2/3/4 get Watcher's abilities?
Force any warp to always use current save default timeline? - Example: Saint's save file = Saint's timeline. Does nothing in Watcher's campaign.

Keybinds
Camo keybinds for each player — If Camo keybind isn't set, then Special is used.
Warp keybinds for each player — If Warp keybind isn't set, then Up+Special or Up+Camo is used.
Dial/Egg Warp keybinds for each player — If Dial/Egg Warp keybind isn't set, then Down+Special or Down+Camo is used.
Return to vanilla regions — If this keybind is held while dynamic warp is being created, changes its destination to vanilla regions (Exists to prevent Slugcats from getting stuck in Watcher's regions)
Camo&Warp&Dial Warp keybinds for slugpups — If not set, then player 1 keybinds are used.

Additional
Disable check for Slugcats's animation/body index. — Disables check that could be problematic for some slugcats that try to use warp creation. (The Rot from not slugcat playables as example)
Allow slugpups to create warp points? — You need to grab/pick up slugpup for this as well.
Watcher abilities for slugpups — No abilities for slugpups | Slugpups can use abilities but only when grabbed/picked up | Slugpups can always use abilities.
Enable offset of food bar to bottom left in hibernation screen when you have ripple ladder (ripple symbols)? — For some reason in Watcher's campaign (and with Ripple ladder in hibernation screen in general) food meter is moved to be in bottom left when you get ripple levels. This option reenables this if you want to.


If you wonder what Karma level unlocks what ability:
Karma 1: Camo&Glow.
Karma 4: Dynamic warp points&Ripple trail (By default Dynamic warp points are technically always unlocked because most slugcats always have Karma cap 5)
Karma 6: Levitation when entering camo.
Karma 10: You can enter Ripple space.
Populära diskussioner Visa alla (1)
8
28 okt @ 11:37
Bugs, Exceptions & Suggestions
RainstormPilgrim
42 kommentarer
Wayward 17 timmar sedan 
the timeline issue is fixed! thank you!
i did find another saint related issue; both levitation abilities seem to work proportionally of each other, sending your scug flying
Wayward 28 okt @ 12:02 
it happened when i tried using the warp back to normal regions keybind from a watcher region... also worth noting that trying to do this without a karma flower seems to freeze the game, but thats pretty easy to avoid
riley_ 28 okt @ 7:24 
for other slugcats, i mean
riley_ 28 okt @ 7:23 
it'd be cool if you could limit the cloak/ripple shift to only being usable when at ripple 9 and in shattered terrace
RainstormPilgrim  [skapare] 28 okt @ 4:40 
Oh, I guess there are few of them that change timeline to Watcher's now that I checked... Yeah, I'll need to make some way to reset timeline to normal.
RainstormPilgrim  [skapare] 28 okt @ 4:27 
I'd love to make that one work visually for anyone but can't figure out how to do it rn.

You mean like it actually changed timeline to different one or you're just teleported to DS? (I forgot to change this warp point to future version of region for Saint)
Warps can change timeline iirc but I don't remember finding any warp in Watcher's regions that actually does this. What regions (and warps in them) you visited before this happened?
Wayward 28 okt @ 2:14 
warping back to normal regions from watcher regions as saint seems to send me back in time to the default worldstate... this was actually a really cool discovery, until i realized i was stuck there and couldnt go back to saints time xPP might need some kind of fix
Wayward 27 okt @ 11:08 
love this so much! is there any way the w***** cosmetic changes could be implemented?
riley_ 25 okt @ 20:21 
THANK YOU
Screen Lady 23 okt @ 12:02 
Ahhh that's a shame. Good to know though. Thanks for checking!