Rain World

Rain World

Watcher's abilities for everyone
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Update: Oct 28 @ 7:25am

1.1.7
Added remix option to enable force changing every warp point timeline destination to match current campaign. (Works only outside of Watcher's campaign)
Force changing warp destination to vanilla region now also forces timeline destination to match current campaign.
Fixed Artificer, Spearmaster, Saint being able to force warp in unaccessible for them vanilla regions.

Update: Oct 24 @ 1:05pm

1.1.6
Now any slugcat should be able to unlock Dial/Egg Warp. (Only Watcher campaign)
Fixed Ripple/Karma not going up correctly after meeting echo with karma flower protection.

Update: Oct 21 @ 2:52pm

1.1.5
You should be able to increase Ripple/Karma level with echoes without getting stuck in Ripple/Karma increase menu now.

Update: Oct 20 @ 11:58am

1.1.4
When you have 1.0+ Ripple level Karma ladder will be replaced with Ripple ladder in hibernation screen. (Hibernation screen now should be able to correctly change Ripple level instead of getting stuck between karma 1-2)
Added option that reenables offset of food meter to bottom left of hibernation screen that happens when you get Ripple ladder in hibernation screen.

Update: Oct 16 @ 3:50am

1.1.3
Hopefully fixed watcher abilities for slugpups (SlugNPC).
Added option to remix that controls watcher abilities for slupups
Added keybinds that activate watcher abilities for slugpups.
Added option that allows slugpups to create warps.

Update: Oct 7 @ 11:49am

1.1.2
Warps exhaustion should work correctly now with karma mode.
Ability for any slugcat to start final ending in WRSA_J01

Update: Oct 3 @ 3:13am

1.1.1
By default player 1 gets Ripple trail now.
Option to allow Karma Gates to open when player has more than 1 Ripple.
Options to enable abilities for specific player.

Update: Oct 2 @ 10:59am

1.1.0
Basically had to rewrite mod because old way just wouldn't work now.
These Remix option are removed now: (I can readd some of them if needed)
"Enable watcher abilities in any campaign?" - Now this mod always give Watcher's abilities
"Force unlock Jolly Coop for every slugcat?" - As of Watcher 1.5 Jolly Coop is now unlocked for MSC&Watcher campaigns by default.
"Should every player get Neuron Fly glow when ripple is more than 0?"
"Show other players no matter what Ripple layer they are in?" - This is how it works now by default.
"Check for current Ripple level instead of max Ripple level for dynamic warps creation?"
"Allow dynamic warp points creation outside of Watcher's campaign?" - Looks like you can create warp points in any campaign now by default.
These Remix options were added:
"Disable vanilla option that makes Watcher's abilities static?" - In vanilla game locks what abilities Watcher gets outside of their campaign. This disables it.
"Allow to change first player in any campaign?" - As of Watcher 1.5 you can't change first player's slugcat in MSC&Watcher campaigns, this allows to do so.

Update: Sep 17 @ 1:23pm

1.0.5
Fixed null exception that happened on teleporting to different room/region.
Attempt to allow custom colors for Watcher in their campaign.
Watcher's eyes now won't change color to white while in camo.

Update: Sep 16 @ 1:20pm

1.0.4
By default warp creation now checks for max Ripple level instead of current Ripple level.
Added option to check for current Ripple level instead of Ripple level.
Added option to allow dynamic warps creation outside of Watcher's campaign.
Added keybind that force changes dynamic warp destination to Vanilla regions.
Possible room destinations: HI_B07, SU_A40, HI_C04, HI_A18, GW_A08, DS_A07, DS_A19
Watcher is allowed to return only in: HI_B07, SU_A40, HI_C04