Solasta: Crown of the Magister

Solasta: Crown of the Magister

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[HOTFIX] Echoes of the Shattered Star
   
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Aug 18 @ 9:53pm
Sep 22 @ 1:19am
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[HOTFIX] Echoes of the Shattered Star

In 1 collection by SmackMore
The Starbound Collection
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Description
📖 Story Overview — Echoes of the Shattered Star

Long ago, a relic known as the Solfractum shattered into countless fragments across the realms. Each shard carries a whisper of the star’s power, and those who seek them risk being changed as much as they are empowered.

You begin in the quiet village of 'Greyrock Hollow', where strange echoes stir in caves and ruins nearby. At first, the shards seem like simple curiosities, glowing stones that hum with forgotten energy. But the deeper you explore, the more the world itself begins to shift. Ancient guardians stir from slumber, factions rise from hiding, and even the skies carry omens of change.

The story is one of discovery, choice, and consequence. You will:

Uncover ruins and ritual stones that hint at the Solfractum’s history.

Encounter factions who believe the shards are the key to salvation, control, or destruction.

Decide whether to treat the fragments as tools, weapons, or sacred relics.

Though the Solfractum is at the heart of the saga, the tale is less about the relic itself and more about the paths it opens. Each decision draws you closer to one of several destinies, alliances that shape entire worlds beyond your own.

In Echoes of the Shattered Star, the choices you make ripple far beyond the first saga. What begins as a search for fragments soon becomes a journey across fate itself.
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If you manage to beat my campaign without a Rogue, consider yourself a skilled dungeon runner.
Your prize will be up to you, and you will choose one of the following optional rewards:
(You do not HAVE to claim your prize, just a bonus incentive).

Early access to next saga, can be solo or I can do multiplayer session for testing if I am available and we work out a time. (helps me).
Feature in a campaign as a character with either custom dialogue or combat option. (1 character in 1 scene).
Lore Keeper’s Mark, if you beat the challenge, winners get a custom entry in the in-game lore codex or a tombstone/monument referencing their run.
Starbound Chronicle Mention, your name immortalized in the "Chronicle of Heroes" (an in-universe books/scrolls you can actually read in-game).
Unique Artifact Name; you get to name a weapon, relic, or fragment that will appear in a future saga.

You will need to add me on discord, I'm in the main Solasta server, to claim your prize.
Find 'Echo's of the Shattered Star' under the 'custom-campaign-chat'.

You only get 1 prize also, you can't choose multiple.
Anyone who does complete the challenge will go into the "Hall of Legends"... I'll be keeping a running list of players who cleared it under the challenge rules (no Rogue).
26 Comments
SmackMore  [author] Oct 3 @ 2:10am 
"Still don't really understand, but is the intention for the "main" campaign to be full lvl 1-16, & the "branches" to be continuations from the various end points?"

Exactly, depending on the ending you go for, there will be a continuation of the story.
Ossie1972 Sep 28 @ 4:12am 
Still don't really understand, but is the intention for the "main" campaign to be full lvl 1-16, & the "branches" to be continuations from the various end points?
Urbanoutdoorsman Sep 22 @ 8:26am 
Thanks for taking a look. I plan on seeing the mod through till the end.
SmackMore  [author] Sep 22 @ 1:08am 
"I just finished fighting the Third Fragment Spider. I have the first and third fragments, but I am stuck in the teleporter room probably due to the second fragment not dropping since I started the game before the latest fix."

I think I found the error.
In the Ember Pact Bastion correct? It seems as I had turned one of the teleported to activate instead of Enable so that's on me. It is quite an interesting map that forms a good view on how the later operations will work. It was an earlier dungeon so I must've skipped over it in my revision. I'll be completely honest too, I always go the DawnWeavers path. But both pathes lead to good stories and mechanics that will be shown later in the saga and in other saga's.

I will do another hotfix patch now, since I believe the entire Emberpact part was bugged because of that. Appreciate the feedback and I hope you're willing to give this mod a try all the way through! The next 3 are coming soon!
Urbanoutdoorsman Sep 21 @ 12:57pm 
I just finished fighting the Third Fragment Spider. I have the first and third fragments, but I am stuck in the teleporter room probably due to the second fragment not dropping since I started the game before the latest fix.
SmackMore  [author] Sep 19 @ 3:09pm 
EOTSS Update V.4

Main Quest Update: Progression has been expanded, players can now continue the main storyline.

Teleporter Fixes: Teleporter issues should now be resolved. If you find yourself stuck, you may need to rethink your approach to the puzzle.

Dungeon Adjustments: Minor balance and layout changes have been made across multiple dungeons.

Bug Reporting: If you encounter any further bugs, please list the dungeon where the issue occurred.

New Content: The 2nd Fragment now drops!

Thank you for playing and sharing feedback, it helps polish the adventure for everyone.
SmackMore  [author] Sep 17 @ 12:36pm 
-- Do Note this: There are multiple places you can be soft locked/where your run will end in devious ways. Please report any bugs, errors, or 'soft locks'. --
SmackMore  [author] Sep 17 @ 12:36pm 
Kimmokullervo, if you're able to remember, or load up your saves, where does your game get locked at? Each dungeon should have a title name to it, for more reference. Would be appreciated so I know more so where to look in depth, going through it the next 2 days and going to be dropping the next hot fix. Will take your suggestion on enemies being too easy and target practice. I will say, after Act 2, which is where it sounds like you're getting locked, the encounters and monsters become a lot more difficult.

On an off chance that you were in one of the locations that may be a Crypt or Tomb, you may need to look closer for 'hidden floor plates', tried to make them blend in so they aren't as easy to see.

First thing I did today was fix the 2nd Fragment, although, if you do see the description on the monster, it says "it looks like he ate it". Doesn't mean you shouldn't be able to obtain it though, so apologies on that end as that will cause the mainquest to break.
SmackMore  [author] Sep 14 @ 1:15am 
"Some feedback. Spider cave difficulty ok, after that enemies are just target practice (cultists, feys etc). Use more grouping and stronger enemies (this is 4-men cata difficulty with UB classes). After soft lock (orc / cultists) both of my runs have ended later when teleport is not working. It might have something to to do that Fragment #2 undead did not drop anything. I had fragments #1 and #3 at that moment but not that. Cannot continue runs."

Interesting, sorry for making you go through a soft-lock twice. I'll look into the 2nd boss not dropping the 2nd Fragment, probably an error on my end. The campaign is so large that here and there I did forget a few things but overall tried to keep it together.

Appreciate the feedback, this week I will do a hard patch on the campaign, been working on the next 3 also, so my time has been consumed in a few ways but will stop the other saga's until this one is actually beatable.
Kimmokullervo Sep 12 @ 3:28am 
Some feedback. Spider cave difficulty ok, after that enemies are just target practice (cultists, feys etc). Use more grouping and stronger enemies (this is 4-men cata difficulty with UB classes). After soft lock (orc / cultists) both of my runs have ended later when teleport is not working. It might have something to to do that Fragment #2 undead did not drop anything. I had fragments #1 and #3 at that moment but not that. Cannot continue runs.