Unturned

Unturned

207 ratings
[1.6]Delta Force objects&items
3
2
3
   
Award
Favorite
Favorited
Unfavorite
Asset Type: Object
File Size
Posted
Updated
202.408 MB
Aug 7 @ 1:58pm
Nov 14 @ 11:42pm
25 Change Notes ( view )

Subscribe to download
[1.6]Delta Force objects&items

In 1 collection by hyj
Delta Force: Operation Black Hawk
5 items
Description
    This mod includes:
  • Objects: Buildings, interactive item containers, interactive props,Auxiliary props(Names all start with 'DF_')
  • Items: Obstacles, medication, food
  • Resources: Trees, weeds, shrubs, Flower bed
  • Animals: Enemy soldiers, Enemy special soldiers
  • Recycling items, selling consumables, selling equipment

Please click on the "(View)" button on the right side of the "X Change Description" in the upper right corner to preview the update details
↓↓↓
↑↑↑


Dynamic container
  • Containers used for searching for supplies have animations when opened

  • The container will refresh a random number of items, and different containers will refresh different types of items.


Rich Collection
  • All collectibles can be placed, each with its own characteristics, enriching the decorations in your home


NPC
    All collected items can be sold through NPCs or exchanged for other items


Interactive props
_ For details, please refer to http://= https://steamcommunity.com/sharedfiles/filedetails/?id=3544405069&preview=true ]Item ID and object name
Popular Discussions View All (2)
1
Aug 11 @ 10:40pm
PINNED: →→→ID←←←
hyj
1
Aug 9 @ 8:03am
开发者留言 | Developer Message
hyj
78 Comments
Nice! :bgt_heart:
Sixxz Nov 14 @ 2:07am 
:HealthSD:
Astra Nov 11 @ 10:58pm 
oh ok ^^'
hyj  [author] Nov 11 @ 10:55pm 
You've misunderstood the guide. "DF_Container_safe" is an object used for the map editor, and it's different from items that can be placed in a player's inventory. The spawn table ID "63031" for DF_Container_safe is used to set the "Data Table" ID that determines which items this object will spawn.

The object names in the map editor, the item IDs in the player's inventory, and the spawn table IDs for setting loot are not the same type of thing—they do not conflict with each other. This means you can only place "DF_Container_safe" in the map editor.
Astra Nov 11 @ 10:48pm 
To be precise, when I try to spawn your DF_Container_safe, it gives me the spy pen

because have a same id code
Astra Nov 11 @ 10:39pm 
I tried spawning the DF_Container_safe, but it has the same code as your spy pen.
I looked at other similar structures, and it's the same for most items and structures.
hyj  [author] Nov 11 @ 10:34pm 
If you try to flash a spy pen in the game and it's not a spy pen, what name of item is it?
Astra Nov 11 @ 10:10pm 
And finally, the other related items with the same code are not available.
Astra Nov 11 @ 10:08pm 
I've already checked everything, and it's your mod that's conflicting with several of your items, most of which have the same ID code. Don't worry... check it, you'll understand.

Try entering 63031, for example, by pressing Ctrl+F in your item list on Steam Direct. Most ID codes are linked to two or three items at the same time, like the one I gave you, which is linked to a chest and the Spy Pen.
hyj  [author] Nov 11 @ 10:02pm 
hi,Astra, Is it possible that there is an ID conflict in other mods that we did not create? Check all the subscribed MODs on your end