RimWorld

RimWorld

602 ratings
Automatic Hydroponics
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Mod, 1.6
File Size
Posted
Updated
23.743 MB
Jul 17 @ 11:20pm
Jul 31 @ 12:01am
16 Change Notes ( view )

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Automatic Hydroponics

Description
Adds automatic hydroponics bays that can grow various plants without the help of a person. Plants are grown deep in the ground, causing them to be resistant to temperature and toxicity, special gene modding allows plants to grow for a full twenty-four hours a day.

Automatic Hydroponics made by 姬酱 has a third hydroponics variant and more mods patched, check it out!
https://steamcommunity.com/sharedfiles/filedetails/?id=3536424131















Supports all base game crops other than trees, please comment any mods you want supported!

Has support for mods

Farmable Neutroamine: https://steamcommunity.com/sharedfiles/filedetails/?id=3222103279
Erin's Hot Drinks: https://steamcommunity.com/sharedfiles/filedetails/?id=2520989125
GrowThing: https://steamcommunity.com/sharedfiles/filedetails/?id=2976584286
Hemofungus: https://steamcommunity.com/sharedfiles/filedetails/?id=3259446830
Meatleaf: https://steamcommunity.com/sharedfiles/filedetails/?id=3497911030
Vanilla Crops Expanded: https://steamcommunity.com/sharedfiles/filedetails/?id=2134308522
Giant Crops: https://steamcommunity.com/sharedfiles/filedetails/?id=3488540512

To be done: Rimafeller support, Replimat, Glitterworld Medicine + Luciferium + Neutroamine, Milira Cultivated SolarCrystal, VGP Vegetable Garden, Rim of Magic plants, RimFortress: Dwarven Plants, and Farmable Pslocaps, Dubs bad hygiene

Thank you SO MUCH kyzy_4399 for the updated textures they look amazing

Thanks to Crimson for making wonderful plant textures for each grow process

Thanks to AAlyabev for writing C# code for having different textures for each grow process

Russian Translation found here (Thank you Gera_Riviev!): https://steamcommunity.com/sharedfiles/filedetails/?id=3531253293

Chinese Translation found here (Thank you Marukun!): https://steamcommunity.com/sharedfiles/filedetails/?id=3528522400

(I did all the math for setting the grow times so some crops may grow slightly faster or slower than they would in their respective amount of hydroponics.)
Popular Discussions View All (2)
6
Jul 28 @ 10:04pm
"Do until x" Feature
Poncho
1
1
Jul 21 @ 10:03pm
Hydroponic showing No texture/Big red X once a process is started
Poncho
298 Comments
Incorporeal Arasu 18 hours ago 
hiiiii developer can you make the hydroponics emit a small aesthetic light it would look rly nice thank u have a nice day
Aug 1 @ 2:52am 
It doesn't need sunlamps to work.
Capnbludd Jul 31 @ 7:02pm 
Sunlamp still needed or not necessary with this mod? My crew is dismantling the old hydroponics as I ask this and I can stick a tiny bay where the light is 8')
Flux Jul 31 @ 6:27pm 
I had a bug earlier today with the small variant disappearing after lift off of the gravship.
adHerry Jul 31 @ 1:45pm 
@Poncho, on the same node it also allows to go under walls, Maybe an idea to make it a floor layer item? So you cannot have hydroponics and walls/second hydros on the same tile
Poncho  [author] Jul 31 @ 11:39am 
@adHerry good catch! I'll look into finding a way to fix that
Poncho  [author] Jul 31 @ 11:39am 
@AncientOfDaze My mod has no support for Advanced Hydroponics though the automatic hydroponics can already grow all base game crops other than trees
adHerry Jul 31 @ 10:41am 
Seeing how you can build on top of the automatic hydroponics now...i think it needs a check to check whats below because you can stack the automatic hydroponics atop each other at the moment.
Ancient0fDaze Jul 31 @ 7:58am 
Does this play well with Advanced Hydroponics ?
kanid99 Jul 31 @ 7:41am 
Also, for me, when growing rice on the large unit, it shows the wrong graphic - the graphic/texture looks like the allspice graphic to me.