Door Kickers 2

Door Kickers 2

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[LMRY] Operation Lance
   
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Content Type: Campaign: Operation
File Size
Posted
Updated
39.895 MB
Jul 17 @ 1:05am
Jul 21 @ 1:17am
4 Change Notes ( view )

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[LMRY] Operation Lance

In 1 collection by Luminarity
Packs by Luminarity
9 items
Description
Operation: Lance
[Info]

This mod uses Helljumpers Mod
Can be used with Helljumpers ONI addon as well
  • 12 missions
  • Tropical and Urban Maps
  • Custom Halo Enemies
  • Mission Pack available

The campaign consists of a mix of short, quick missions and longer, strategic missions

There are maps that can be done stealth with ONI

Briefing
Tethra VII was once a jewel among the Outer Colonies — rich in titanium, deuterium, and reactor-grade elements. Its vast forests and storm-swept oceans made it a prized mining world during the early colonization wave. But after humanity had moved on to newer lands, the once-prosperous world had become a simmering insurgent hotspot, most notably the Tethran Unionist Brigade.

The violence and rebellions quelled after the UNSC took action during the Insurrection, establishing full control of the colony and leaving the defectors to go into hiding. But still, they were never really gone.

Today, humanity reaches the end of another long year of the Human-Covenant War, and UNSC presence has long abandoned the outer colonies, opting to garrison on more strategic planets. This was a grand opportunity for the long-disgruntled rebels of Tethran-VII, and they have risen again and come back stronger. The Unionists, in their violent path to self-liberation, threaten the future of mankind under the Covenant threat.

It falls on us to put these rebels back in their place.

[Creator Comments]
Sorry for the long wait. I made another modded campaign for a mod maker, which really took over my development cycle, and I am currently working on summer break from college, so I have not had as much free time to work on the campaign.

Also keep in mind the lore may not be accurate, I am going off of memory and the wiki. I have not played HALO in forever and do not have access to the older games anymore.
Popular Discussions View All (1)
0
Sep 23 @ 1:21am
Bug Report
boop
24 Comments
SirBucketKicker Oct 19 @ 8:44pm 
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Luminarity  [author] Oct 16 @ 10:25am 
thanks tho
Luminarity  [author] Oct 16 @ 10:25am 
you have to kill everyone for that mission
fenwater Oct 5 @ 7:47pm 
Hi! Loving the campaign so far -- Mission 9 (with the rocket launch) has no evac zone on the map - I've checked both ingame and in the mission editor with the find function and there isn't one, which as far as I can tell locks the rest of the campaign progress. Cheers!
Just Rusty Aug 27 @ 8:51am 
I really liked missions 1,3,6 and 9 (9 in particular, I still haven't managed to 3 star it, it's exactly the right amount of time presure to trade off speed and safety), I loved the idea of mission 11 being a really big set piece, but I honestly hated it. The fact enemies all spawn in one choke didn't feel fun and it felt like I was making a coin flip on if I'd lose soldiers entirely depending on if the enemy managed to get their grenade spam out.
Psycholadyenjoyer Jul 24 @ 5:23pm 
Another very good campaign made by you, funnily enough I find myself returning to the workshop page just to see if you posted another amazing campaign. This is still a very good campaign (though I admit I haven't played it fully, I still wanted to express my appreciation for an enjoyable experience) and I think many others will also enjoy this. :steamthumbsup:
Luminarity  [author] Jul 23 @ 4:09pm 
i think the most recent mod i have installed that i did not make in some part myself was that snarkydev wizard mod
Luminarity  [author] Jul 23 @ 4:07pm 
no i’m perfectly content with my current mods :steamhappy: but in all seriousness I’ve been too busy lately to play dk2 as much lol
Xavieux Jul 23 @ 10:24am 
you really dont check the workshop often do you?
Luminarity  [author] Jul 23 @ 9:12am 
Haven’t checked the mod out yet but judging from the steam page my next campaign might actually fit with it since it’s oriented more towards SWAT type teams (think HRT or Federal Police). I can see if I can balance the campaign for that mod too.