Door Kickers 2

Door Kickers 2

[LMRY] Operation Lance
24 Comments
SirBucketKicker Oct 19 @ 8:44pm 
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Luminarity  [author] Oct 16 @ 10:25am 
thanks tho
Luminarity  [author] Oct 16 @ 10:25am 
you have to kill everyone for that mission
fenwater Oct 5 @ 7:47pm 
Hi! Loving the campaign so far -- Mission 9 (with the rocket launch) has no evac zone on the map - I've checked both ingame and in the mission editor with the find function and there isn't one, which as far as I can tell locks the rest of the campaign progress. Cheers!
Just Rusty Aug 27 @ 8:51am 
I really liked missions 1,3,6 and 9 (9 in particular, I still haven't managed to 3 star it, it's exactly the right amount of time presure to trade off speed and safety), I loved the idea of mission 11 being a really big set piece, but I honestly hated it. The fact enemies all spawn in one choke didn't feel fun and it felt like I was making a coin flip on if I'd lose soldiers entirely depending on if the enemy managed to get their grenade spam out.
Psycholadyenjoyer Jul 24 @ 5:23pm 
Another very good campaign made by you, funnily enough I find myself returning to the workshop page just to see if you posted another amazing campaign. This is still a very good campaign (though I admit I haven't played it fully, I still wanted to express my appreciation for an enjoyable experience) and I think many others will also enjoy this. :steamthumbsup:
Luminarity  [author] Jul 23 @ 4:09pm 
i think the most recent mod i have installed that i did not make in some part myself was that snarkydev wizard mod
Luminarity  [author] Jul 23 @ 4:07pm 
no i’m perfectly content with my current mods :steamhappy: but in all seriousness I’ve been too busy lately to play dk2 as much lol
Xavieux Jul 23 @ 10:24am 
you really dont check the workshop often do you?
Luminarity  [author] Jul 23 @ 9:12am 
Haven’t checked the mod out yet but judging from the steam page my next campaign might actually fit with it since it’s oriented more towards SWAT type teams (think HRT or Federal Police). I can see if I can balance the campaign for that mod too.
Xavieux Jul 23 @ 1:10am 
totally do a campaign with the constabulary tho... and yes consider that a threat if you dont do it
(jk ofc)
Xavieux Jul 23 @ 1:04am 
you better or else.... :p
Luminarity  [author] Jul 23 @ 12:18am 
ngl i forced myself to finish the later half because i burnt out a little but i still wanted to get it finished so i can work on other things. promise you the next one will be up to my usual standards (i hope) :rwslugcat:
Xavieux Jul 22 @ 7:59pm 
dont know about this one, some levels are fucking awesome and some just straight up dogshit
dylanjkl Jul 22 @ 9:23am 
Damn, this shit is fuckin good!
QuartzCommand Jul 21 @ 8:53pm 
Luminarity really be cookin with these masterpieces of coding
Luminarity  [author] Jul 21 @ 1:17am 
mission pack is available now
Transfem weirdo Jul 19 @ 5:04pm 
could you publish these as individual missions? I really enjoy these and would like to try them outside of an operation
Dragorm Jul 19 @ 2:22pm 
Maps are too open fielded, not my style. I liked the first one a lot though.
JB bro Jul 18 @ 8:19am 
We ARe Green And Very, Very Mean!
Luminarity  [author] Jul 18 @ 12:44am 
I've also fixed mission 11. I don't know why it didn't work because it certainly did during testing. For some reason it seemed to detect dead bodies as in the zone or maybe it detected them before it was even enabled or something. Regardless, I've found a work-around that should make it playable. Sorry for the inconvenience.
Luminarity  [author] Jul 18 @ 12:30am 
Unreleased, but its with StatusImaginary who made the Armadillo PMCs. You’ll have to ask him about it though because idk if I should talk about it :spiffo:
Tal'Raziid Jul 17 @ 9:54pm 
> I made another modded campaign for a mod maker,
Which campaign is that referring to? A prior one, or an unreleased one?
Alt stram GRam Jul 17 @ 1:25pm 
The mission 11 seems to be bugged, it fails even when I stop the upload, reason : "the ennemy gained acces to the ONI archive". Any idea ?