RimWorld

RimWorld

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Mini Gravships
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Mod, 1.6
File Size
Posted
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2.358 MB
Jul 16 @ 9:03am
Aug 19 @ 8:22am
61 Change Notes ( view )
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Mini Gravships

Description
Mini Gravships v1.1
For Rimworld 1.6 + Odyssey DLC
(Load near the top of the mod-list, above other Gravship mods for best compatibility)

Lite Edition: https://steamcommunity.com/sharedfiles/filedetails/?id=3538850569

Recently added: very low gravcore spawn rate on exotic traders. empire traders should usually have a gravcore. Shields are buildable and cost a gravcore to make.

--- Default Gravship changes ---

Stuffable walls, doors, and thrusters.

Removed amount limit of Gravship-linked structures (and descriptions changed for it)

Buffed Gravship Hull to 500hp.

Buffed Vac Barrier to 300hp, also stuffable.

Thrusters transmit power.

Grav engine: Produces 2500W
(My reasoning, default Gravcore power cell makes 1200W. Parts from this mod will cost power.)

Pilot consoles use 50W
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--- New Gravship parts ---

Grav turret: like the dlc beam rifle but stronger, needs a Gravcore to build.
(1250HP, no refueling, stuffable, 150W cost to stay on. No cost to fire.)

3x3 Gravship Gauss turret. Explosive auto-cannon type turret.

3x3 Thrusters with some extra range.

Modular engines: can go beneath structures and other engines.
(Does not transmit power, plugged-in like furniture.)

1x1 Solar panel. 375W

Wall-attached solar panel, also works off the ship. 1125W

1x3 and 1x1 Pilot consoles.

Hot and Cold temperature pumps.
(150W, they use heater mechanics to heat or cool the room.)

Vacuum pump, vent oxygen from the ship into space from any room, create surprise killboxes!
(Only works in space maps.)

Gravcore Reactor, produces 7500W forever with no fuel needed.

Small Gravshield: Recharges twice as fast as a normal gravshield.

Gravship door: 300HP, non-flammable, 300% open-close speed, stuffable. Uses 50W.
(Acts as an autodoor, but much better. Vacuum can and will pass through if open.)

Powered Hull: Hull that transmits power.

Solar Hull: 500W, 350HP, doesn't work under a roof, doesn't hold a roof.

Armored Hull: 750HP, stuffable. (Uranium armored walls are 3000HP)

Spaceship battery: Non-flammable, 95% efficiency. 1000w storage.

Large spaceship battery: Non-flammable, 95% efficiency. 4000w storage.

1x1 fuel tank: 125 fuel, portable (on ship), to fit in small awkward corners of the ship.

1x2 fuel tank: 250 fuel, rotatable.

4x4 fuel tank: 2500 fuel, impassable, to store fuel in larger ships.

Craftable mining charges. Incendiary, EMP, and High-Explosive varients also.

Small fuel optimizer. (Traded item.)

Anticraft beam turret. 1500W, costs a gravcore to make

Gauss turret, (similar to an autocannon, good steel refuel economy)

New stuffable composite Vac suits.

Stuffable passenger shuttles.

Stuffable Grav anchor.

Thrusters cost 150W since Grav engines make 2500W also.
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--- Future potential changes & notes for next update(s) ---
--- Comment if you want these or not, otherwise assume yes unless it breaks something ---
larger passenger shuttle?
rename fuel tanks in better order

-I made a clone of the pilot console with the texture from this mod
(didn't want to add more dependencies for a texture toggle)
161 Comments
TritiumQQQ Aug 21 @ 9:01pm 
Can your mod add a setting that will turn off the cables included in the extender?
Turn left, plz Aug 21 @ 9:01am 
@Rain, thank you:steamthumbsup:. You saved my ship. Although I can't find "no breakdowns" option in tweaks galore. But after using normal pilot consoles, rebuilding all steel small thrusters an and remove all steel modular small thrusters. My ship rise again. :-)
Rain Aug 21 @ 12:23am 
I finally got it. The smaller version of the pilot consoles of this mod were not working because of tweaks galore mod but ONLY because of the "no breakdowns" option. So disabling this option, i can finaly have my cozy one 1x1 pilot console. It took me awhile to find this issue but it was worth it. 😉
CommanderKSK Aug 18 @ 3:58am 
Does the Solar Hull have a bug it produces electricity even at night?
Rain Aug 16 @ 4:49pm 
The steel modular small thrusters from this mod were the culprit . It seems that i can build them on only one gravship substructure but they can also be build on two substructures tiles. Either way they don't work and are buggy. As soon as i deconstruct them and build the vanilla small thrusters i can fly the ship BUT only with the vanilla odyssey pilot console, the pilot consoles from this mod for some reasons dont work(no menu to be seen), altough they don't give anymore the error that i posted bellow.
Rain Aug 16 @ 4:07pm 
When i click on the grav engine and try to build something, all the buildings are invisible when i try to put them down but if i place them, they are visible again. Also all the pilots consoles, including the one from the odyssey gave me an error and i can't interact with them at all with the exception of the desconstruct command. So i can't launch my ship 😔. The error is:
Get inspectstring exception on pilotconsole438814:
system.nullrefferenceexception: object reference not set to an instance of an object.
[ref A6B50D85] Duplicate stacktrace, see ref for original.
I don't have any other grav mods similar to this mod.
cucumpear Aug 15 @ 4:51am 
Update: After some testing I think it's just the save that got bugged, which sometimes just happens with mod updates!
cucumpear Aug 15 @ 4:39am 
Not sure what's going on but today my gravship refuses to launch, it instantly cancels the launch instead. I'm not *positive* that it's a full bug, because after removing all the parts from this mod and reloading without it enabled, it still won't launch but a ship built in dev mode will, so I guess it's possible that it's just my save that's bugged. It doesn't even throw an error, just cancels.

Just wanted to put this out there in case someone else has this issue (and tbf I play with a ton of mods, so it's possible that it's an unfortunate interaction, I don't expect anyone to troubleshoot mod conflicts when I'm the one with absurd numbers of mods).
Ms Mommy Memer  [author] Aug 14 @ 7:08pm 
Also life support unit now acts as a vitals monitor.
Ms Mommy Memer  [author] Aug 14 @ 6:52pm 
Also refurbished the ancient transport pod found on asteroids. Now you can build these orbital transport pods which don't need a launcher, but they cost chemfuel to build.