Broken Arrow

Broken Arrow

96 ratings
5V5 AITeammateSkirmish - RigaAirport
4
2
5
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
54.194 MB
Jul 15 @ 1:39pm
Jul 26 @ 4:30pm
5 Change Notes ( view )

Subscribe to download
5V5 AITeammateSkirmish - RigaAirport

Description
2025.7.27 Update - Localization Support:
Language selection is now available at game startup, with options for Chinese/English/Russian. Please note that most English translations and all Russian translations (including the content you're currently reading) were completed with AI assistance. As I don't speak Russian at all, I cannot guarantee the accuracy of these translations.

=======================================================================================

English:
This is a skirmish mode scenario recreated by me using the editor's existing functions, allowing cooperative play with AI teammates against AI opponents. Compared to my previous experimental AI teammate scenario, this version introduces:
- Same control point layout and game mode as official skirmish (Riga Airport map)
- Customizable AI teammate specializations or disable option
- Ability to ban specific AI unit types
- Adjustable number of map control points

The AI behavior has been expanded and refined:
- Each AI has independent resource points for deployments
- Each behavior type has separate cooldowns
- Basic numerical balance based on specialization strengths
- Higher base resources and growth rate than players (scales with difficulty)

Key differences from official skirmish:
AI won't perform hard counters (e.g. won't deploy fighters against your helicopters). You can even disable AI fighters :P Similarly, you can ban artillery/nukes if teammates keep hitting you.

AI behavior categories:
- Armored ground units
- Infantry ground units
- Attack helicopters (can be disabled)
- Light artillery (can be disabled)
- Support AA (can be disabled)
- Heavy AA & supply (can be disabled)
- Fighters (can be disabled)
- Attack/bomber aircraft (including nukes, can be disabled)
- Transport airdrops
- Ground reconnaissance
- Air reconnaissance
- Drones
- Specialization-unique behaviors (typically long-range/air assault)

Known issues:
- Recon deployment may fail (transports not dropping scouts) - fixing
- AI force concentration favors mid-lanes - fixing

Planned updates:
- Multiplayer support
- Bug fixes based on feedback
- Two easter egg events

Future plans:
Adapt this system to other maps after completion

Thank you for supporting my previous work! Hope these AI improvements enhance your experience. I still hope developers prioritize PVE content. Your enjoyment is the best recognition of my work.
47 Comments
Noire  [author] 9 hours ago 
@[ING] Cat :Yes, easy portability to other maps was one of my initial design goals. I originally planned to quickly develop versions for other maps after completing this scenario. However, due to the game's rapidly declining popularity, the development team's limited focus on PVE content, and my personal involvement in other projects during this period, the plan was postponed.
Noire  [author] 9 hours ago 
@SUYI :统治胜利后结束游戏是本该如此,但是进行了失败结算确实有点奇怪。不知道是不是因为我遗漏了什么参数设置,不过感觉上更像是一个游戏的bug。总之这个绝非刻意设计成这样的。
SUYI 23 hours ago 
非常好的遭遇战,我很喜欢你开场的自定义设置。
不过我遇到一个奇怪的问题,如果我第一阶段迅速占领了所有战区。随后扛过了统治胜利的倒计时后,游戏会直接结束并进行失败结算,不知道这是否是我的问题还是游戏设计如此?
[ING] Cat Sep 3 @ 4:46pm 
I tested your script on other maps and I am completely satisfied with the result. Everything works! I adjusted the waypoints and objective zones so that the AI ​​would correctly drive to the points, places support units etc, and left the script unchanged. Well, I also copied the images folder to the scenario folder of each map so that the AI ​​specializations would be displayed correctly. Thank you for your work, now I can play against the AI ​​on all official maps!
Noire  [author] Aug 19 @ 11:56pm 
@31SpaceX :Try to redownload this map.This is a bug of workshop I think.
31SpaceX Aug 17 @ 7:27am 
Not Work
Noire  [author] Aug 11 @ 12:47am 
@有电脑 :好的点数我会再降低一些
有电脑 Aug 11 @ 12:28am 
我感觉不只是中路,侧线也容易出来一坨难以招架的东西,但好像场景没法看电脑的总损失所以我说不太准
Noire  [author] Aug 10 @ 1:13am 
@有电脑 :可能跟现在寻路优先往中路走有关,我会改一下这个,就是修改量有点大
有电脑 Aug 9 @ 9:16am 
可能AI的分数需要优化一点?我不确定比玩家多多少,但是中等难度经常一下出一坨单位给捅穿了,正经走地推感觉很难占到便宜,而且单位多了似乎也卡(鬼知道官方这个优化是怎么做的)