RimWorld

RimWorld

46 ratings
Steve's Walls Continued [1.6]
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Mod, 1.6
File Size
Posted
Updated
1.482 MB
Jul 13 @ 11:12pm
Jul 14 @ 1:13am
3 Change Notes ( view )

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Steve's Walls Continued [1.6]

Description
DISCLAIMER: This is NOT my mod, I am simply uploading it until the official mod gets updated to the current game version.

1.6 changed how dragging works and I just had to add some lines to have it use the new shape designation tool.

Should work just fine.

If you have any issues let me know and i will try my best to fix it, I am by no means a coder.

Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2616538981
Auther: Scurvyez
10 Comments
тетеря, блин Aug 13 @ 10:08am 
the only mod that has something to do with windows in my list is:

https://steamcommunity.com/sharedfiles/filedetails/?id=1971860929
тетеря, блин Jul 19 @ 2:36pm 
Error in Steve's Walls Continued [1.6], assembly name: StevesWalls, method: StevesWallsMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref 1C299608]
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
Vexacuz Jul 19 @ 2:05am 
Any chance for the animals ?
тетеря, блин Jul 17 @ 5:33am 
would be supersick to have such walls variant for gravship (with two looks: one is where the glowing side on the outside and vice versa as we see here).
mutootie Jul 15 @ 11:28am 
tysmmmmm!!!!! <3333
Glass Fruit Jul 14 @ 9:23pm 
Woah. Thanks a bunch
Randall Boggs  [author] Jul 14 @ 8:14pm 
@Glass Fruit

Hey, I just tested the 1.5 version of Steves Doors, and it functions for 1.6, it has no errors or anything like that. so feel free to use the 1.5 version in your current save. :)
Glass Fruit Jul 14 @ 12:32pm 
Can you also make a 1.6 version of steve's doors?
Shujian Jul 14 @ 7:59am 
Thank you!
STEVE SCRIGGINS Jul 14 @ 12:41am 
MY LIFE IS NOW INDEBTED TO YOU, THANK YOU