RimWorld

RimWorld

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Bigger Gravships (and other Odyssey spaceship related settings)
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Mod, 1.6
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11 jul @ 7:10
24 jul @ 10:13
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Bigger Gravships (and other Odyssey spaceship related settings)

I 1 samling av RedMattis
Red's Workshop Mods
43 artiklar
Beskrivning
Configurable Gravship Size.
Options for changing support, support range, support count, thruster range, chemfuel tank size, and a few other Odyssey grav-ship settings.

Can also be used to make them smaller if you really want to challenge yourself.


Known Issues


Large Ships and Landing
There should not be any issues. Checked with Ludeon as well. quote: "it WILL make space [for the ship]" - Sam.

If you get issues anyway I’d suggest not making long train-shaped ship since this seems this has caused issues for people in the past.

I've built abominations 160x170 with no issues[imgur.com] but I suspect some implementations of modded maps/buildings might prevent Odyssey's "cut-away" fallback from cleaning up the map enough to let the giant ships land.

Other mods aside mods, extremely large ships might cause quest locations issues due to simply not having enough space to fit key objectives, or cutting open the walls on ancient dangers. Especially if using small map-sizes.

Finally the landing/take-off animation might fail if you don't have enough VRAM. Only the longest dimension matters here. A 30x200 tile ship will likely be as expensive as a 200x200.

Other issues
This mod edits properties in rimworld, it doesn't modify the game's logic. If you get issues even with fairly mundane ship sizes then the issue is very unlikely to be related to this mod.



Mod Discord
[discord.gg][ko-fi.com]
[github.com]
146 kommentarer
RedMattis  [skapare] 8 timmar sedan 
@King DaMunch
There are a few on the workshop, but they may bloat up your save file, so use at your own risk.

@Molnyfio
Maybe. I'll check how it is set up. I'd rather not transpile stuff if it is hardcoded though.

@ThelianTech
Yes, it takes effect instantly.

@TOM VIOTTO
The "Apply Now" setting should instantly update settings in your game. It should just work, but try checking your log for errors.

@aef8234
I might look into it later. :)

@Domino
Might want to check with Sam (from Ludeon). Popular guess is that your graphics card memory runs out if you have too little memory on it.

@One More Red Nightmare
I believe it should still work (but it will cut a giant hole through the map). Setting a larger map-size may help.
madc1871 14 timmar sedan 
How do you configure the engine? I can not for the life of me find the option
King DaMuncha 15 timmar sedan 
Im looking for a mod that doesnt destroy a tile if I have my grav ship leave.
Molnyfio 16 timmar sedan 
Could you, please, add a setting for max amount of engines?
ThelianTech 23 timmar sedan 
Just a question, before I download, is the mod changing the values ingame real time or is it running through mod options? your screenshot makes it seem like you are patching the values in save real time over the use of game startup mod options?
TOM VIOTTO 23 timmar sedan 
Do I need to start a new game to change settings?
It does not seen to work in my current game. Also, the "apply settings" button does not make any sound when I click it.

Only mod I can think of that could create a problem would be Vanilla Chemfuel Expanded.
aef8234 25 jul @ 23:00 
Hello, can you please add compatibility with gravfield extender hulls?

https://steamcommunity.com/sharedfiles/filedetails/?id=3525466663&tscn=1753506659
Potato_Jeo 25 jul @ 21:28 
starbound mentioned
chrisque1 25 jul @ 21:20 
"long train-shaped ship" rimworld goes starbound :8bitheart:
Sif ❤ 25 jul @ 13:58 
Probably best not to use this mod if you have a heavily modded game like me, at around 10k ship block things I can't take off without the cutscene glitching out and bricking the game. Shame because honestly this mod is great.