RimWorld

RimWorld

234 ratings
Bigger Gravships (and other Odyssey spaceship related settings)
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Mod, 1.6
File Size
Posted
Updated
716.015 KB
Jul 11 @ 7:10am
Jul 24 @ 10:13am
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Bigger Gravships (and other Odyssey spaceship related settings)

In 1 collection by RedMattis
Red's Workshop Mods
43 items
Description
Configurable Gravship Size.
Options for changing support, support range, support count, thruster range, chemfuel tank size, and a few other Odyssey grav-ship settings.

Can also be used to make them smaller if you really want to challenge yourself.


Known Issues


Large Ships and Landing
There should not be any issues. Checked with Ludeon as well. quote: "it WILL make space [for the ship]" - Sam.

If you get issues anyway I’d suggest not making long train-shaped ship since this seems this has caused issues for people in the past.

I've built abominations 160x170 with no issues[imgur.com] but I suspect some implementations of modded maps/buildings might prevent Odyssey's "cut-away" fallback from cleaning up the map enough to let the giant ships land.

Other mods aside mods, extremely large ships might cause quest locations issues due to simply not having enough space to fit key objectives, or cutting open the walls on ancient dangers. Especially if using small map-sizes.

Finally the landing/take-off animation might fail if you don't have enough VRAM. Only the longest dimension matters here. A 30x200 tile ship will likely be as expensive as a 200x200.

Other issues
This mod edits properties in rimworld, it doesn't modify the game's logic. If you get issues even with fairly mundane ship sizes then the issue is very unlikely to be related to this mod.



Mod Discord
[discord.gg][ko-fi.com]
[github.com]
140 Comments
aef8234 7 hours ago 
Hello, can you please add compatibility with gravfield extender hulls?

https://steamcommunity.com/sharedfiles/filedetails/?id=3525466663&tscn=1753506659
Potato_Jeo 9 hours ago 
starbound mentioned
chrisque1 9 hours ago 
"long train-shaped ship" rimworld goes starbound :8bitheart:
Sif ❤ 16 hours ago 
Probably best not to use this mod if you have a heavily modded game like me, at around 10k ship block things I can't take off without the cutscene glitching out and bricking the game. Shame because honestly this mod is great.
Domino 19 hours ago 
@wood goblin - You can only attach 6 of them, and they all have to be within the radius of the grav engine, so you can't do very long or wide ships, the best you can build is a giant circle-ish one.
One More Red Nightmare Jul 25 @ 3:58am 
Dunno if this is my personal problem or the odyssey problem but I built a huge ship (6000 tiles) and the Mechhive map does not want to generate sufficient space for it. You might want to do mechhive before buiding huge ship
wood goblin Jul 24 @ 4:25pm 
But there is a gravfield extender why would we cheat?
RedMattis  [author] Jul 24 @ 7:20am 
@Sir Charles Thicccbristl
It won't. That would require modifying how Ludeon's code figures things out, which would risk incompatibilities with other mods. My priority for this one is to keep it as easy, simple, and compatible as possible.

That said, you can expand their radius (and that of the gravcore) to whatever you wish. It is perfectly possible to just increase the radius so much that you can build wherever you want.

I'd probably still recommend putting the core somewhat near the center though; mostly in case Ludeon coded some systems around this assumption. That's just me guessing though.
ZenitiPlay Jul 24 @ 7:16am 
TIME TO BUILD A CARRIER NOW!
Sir Charles Thicccbristle Jul 24 @ 5:48am 
Will this mod enable me to Daisy chain Grav-Field Extenders together?
i find it really limiting they all have to be within the main Grav Engine Circle