RimWorld

RimWorld

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Posthuman Drift: Core Mod
   
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Mod, 1.6
File Size
Posted
Updated
236.427 KB
Jul 10 @ 4:13am
Aug 16 @ 3:29pm
15 Change Notes ( view )
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Posthuman Drift: Core Mod

In 1 collection by xylthixlm
Posthuman Drift
7 items
Description
Core mod for the Posthuman Drift series, which includes code and assets common to all the mods. This does nothing on its own; install the individual xenotype mods to use their content.
16 Comments
Mythic Ender Aug 27 @ 11:29pm 
okay this is gonna be an odd one but I have some how come across a bug that i've pin down to this mod. Some how the core mod bugs out some other modded mechs ( mechanite plague ones notably) by some how making it where if they take any damage they can no longer take hits or deal any form of damage until healed. they also can't be hurt using character editor. Not askin for any fixes just noting a very odd bug I found with your mods.
DHAT Aug 11 @ 3:54am 
Just wanted to say you have some of the best and most balanced xenotypes available without the bloat and a vanilla feel to it. Thanks for the hard work!
xylthixlm  [author] Aug 3 @ 1:12am 
Say hello to a new xenotype: the Titan! Hostile environment construction specialists, Titans can take a lot of punishment in combat and are resistant to most types of environmental hazards.. I don't recommend using them as meat shields, though, as they heal quite slowly. Tip: turn off bed rest on them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3540820354
feline117 Jul 31 @ 5:00am 
merci pour la correction
:steamhappy:
feline117 Jul 30 @ 6:13pm 
je sais pas ou aller aec votre lien. pis rendu ou jetais dans ma partir je peu pu faire de caranave...genial....tout scrapper ma game.....
:steamsad:
xylthixlm  [author] Jul 30 @ 11:48am 
I've updated all the mods in case something was out of sync. If you're still having issues, it would be very helpful if you could upload a log file. You can find the log at: C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log
feline117 Jul 30 @ 11:22am 
je sais pas ce que tu as changer mais maintenant mes colons ne veulent plus bouger et dans les nouvelle parti ya 2 base de tractions sur la planete, je suis pas sur de quelle mods est responsable je suis abonné au groupe de xenotype
xylthixlm  [author] Jul 30 @ 9:23am 
Whoops! Sorry about that. Fixed.
ErrorDigit Jul 30 @ 9:05am 
hey the update today sorta broke iti for me,, with just harmony and the core mod world generation and pawn generation break (something about a null reference exception in a "HostileTo_Prefix")
xylthixlm  [author] Jul 29 @ 11:17pm 
Both those reported errors should be fixed now. Thanks for your reports! Please let me know if any other errors come up.