Portal 2

Portal 2

1,028 ratings
CORE'D - part 1
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Jul 4 @ 12:23pm
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CORE'D - part 1

Description
A short map revolving around an interesting mechanic about cores! I plan to make two more maps that introduce more cores for more complex puzzles. How long will that take? Maybe a day... maybe another 2 years. Who truly knows at this point?

This is a puzzle that I started at the beginning of 2025, but kinda lost interest for half a year.
37 Comments
Keyke Aug 22 @ 8:37am 
please make a part 2 and 3 this was good
doomz55 Aug 7 @ 9:39am 
i cant FUCKING get past the second one because its softlocked
GREEN E Aug 2 @ 6:37pm 
Yep, love the basketball style mechanic haha. Big fan. :summer2019mushroom:
quatrus Jul 31 @ 4:19pm 
Kind of different map using the core - core tossing was a bit touchy. Thanks for creating.
Graybot4 Jul 9 @ 7:38pm 
How did you get wheatley not a joke
reset1112  [author] Jul 9 @ 7:41am 
I've seen all the issues with the throwing. I unfortunately cannot modify the map right now but when I will be able I'll extend the platform/ completely getting rid of it
raigon17 Jul 9 @ 7:37am 
I agree with most comments below. Good concept, dont like the throwing at all and you have a glitch at the light bridge next to the laser emitter where you can get stuck floating above the platform below.
zigzagtenniscoe Jul 9 @ 6:10am 
Neat concept, although it feels a little strange in-universe since they're not supposed to help you. Bringing them through fizzlers undamaged also feels strange. But the puzzles weren't bad. I had no issue with respawns or throwing him.

The method of actually getting the cube in the middle puzzle especially was interesting, since the one surface that faces directly toward you isn't high enough to fling the cube all the way, so you have to look around and see what else can work. The one thing I don't like about this though is that this most obvious portal surface has absolutely no actual use that I can tell, making it a useless red herring which is something that should always be avoided.

For some reason I was pretty fixated on catching it with the light bridge, even though that obviously can't work because I would have to step off it.
zigzagtenniscoe Jul 9 @ 6:10am 
The final puzzle also felt a bit underwhelming given it looked much scarier when I initially walked in, but it wasn't bad either.

Difficulty: 1.75/10
Enjoyed: 7.25/10
jens.laerkedal Jul 8 @ 10:36pm 
Good concept. Does not like the throwing part though.