RimWorld

RimWorld

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Almost There! Fork
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Mod, 1.5, 1.6
File Size
Posted
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545.857 KB
Jul 2 @ 9:35pm
Nov 17 @ 4:38am
15 Change Notes ( view )

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Almost There! Fork

Description
(Mod previous name: Caravan, Don't Rest!)

Fork version of mod Almost There! For version 1.5 and 1.6

Cmon guys, we're almost there!
Nah, it's sleepy time.
But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, otherwise he'll die!
Meh, when it's nap time, it's nap time.

Sounds familiar? Then this mod is for you. It adds a 3-switch to your caravans:
- "Almost there". when your caravan is only x hours away from its goal, it won't stop for resting.
- "Never rest". For those that like to have their pawns suffer.
- "Going Normally". Lets the caravan go and rest like before this mod was here.

I didn't use the code of Almost There! completely, but modified it in my own mod Caravan Don't Rest. I merged all the buttons added by the original mod into one, and added the adaptation to Vehicle Framework (Remember to load this mod after VF).
Force Sleep has been removed, as the Rest button in Core content can achieve the same function.

- Chickenplucker made the amazing mod cover art and the animation below.
- JangoD'soul created the button art.
- Roolo did the code and other stuff of the original mod.
- Tkhakiro added language Russian for this mod.
Original Almost There! (1.4-): https://steamcommunity.com/sharedfiles/filedetails/?id=2372543327

Github: https://github.com/duztamva/Almost-There-Fork-1.5-/
110 Comments
Duztamva  [author] Nov 17 @ 4:48pm 
https://github.com/duztamva/Almost-There-Fork-1.5-/
You can check the code on github, I tested and found nothing red in the log, and I'm pretty sure this mod does nothing to the combat system
dominicawb Nov 17 @ 3:08pm 
You should be careful using AI to code for you, investigating something that broke Combat TODAY, testing if this is the culprit
Yoann Nov 17 @ 7:55am 
Thank you!
Duztamva  [author] Nov 17 @ 4:38am 
The setting you needed is now updated with help from Deepseek.
Duztamva  [author] Nov 17 @ 3:42am 
It would take a while, you may set Almost There! hour to 0 temporarily
Yoann Nov 16 @ 2:26am 
Could you add a setting to choose the default caravan behavior please?
I would prefer that 'Going normally' is default, and manually change to 'Almost there' only for emergency. I got some pawns arrived at quest sites totally exhausted with 'Almost there'.
MogekoOP Nov 13 @ 8:55pm 
The comment below is the absolute truth.
Ciaran Zagami Oct 18 @ 6:42pm 
Lost my week of colony to a raid, could have probably fought it off if I had everyone available but the trade caravan decided to take a nap one world space away from my colony.

If the devs gave a ♥♥♥♥ stuff like this would be added in the update instead of crappy overpriced DLC that consists of one stolen mod and 50 bird types.
NOVA Oct 14 @ 3:33pm 
Yes it works now, thank you!
Duztamva  [author] Oct 13 @ 7:51pm 
Strange. try resubscribe this mod, maybe it didn't update in your game.
I will upload update again anyway.