RimWorld

RimWorld

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Cash Register (Continued)
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
650.296 KB
Jun 26 @ 5:24pm
Jul 11 @ 6:11am
2 Change Notes ( view )

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Cash Register (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
535 items
The Hospitality Suite
11 items
Description
Original mod by Orion
https://steamcommunity.com/sharedfiles/filedetails/?id=2506046833
GNU General Public License
All the same, if the original author requests it, I will remove this update.

packageID of Orion.CashRegister has been retained for compatibility purposes. Please unsub from the original for 1.6.

Github:
https://github.com/Zaljerem/CashRegister

NOTE: Not yet fully Odyssey-compatible; don't build inside the gravship at this time.

--

Highlights:

- Some code cleanup
- Can now have up to 50 pawns assigned as waitstaff (should be more than enough? lol) - still need to tweak the scrolling of the window

--

Original mod notes (1.5):

Build a cash register to control the settings of your restaurant in Gastronomy. Doesn't do anything on its own.

Description:
This mod is a requirement for Gastronomy. I've separated it so I can reuse it in the future. Also, other mods could use it and add tabs to it.

This mod can be added mid-game.

Instructions and more information:
Build the cash register from the production menu. On each register that you build you can set up shifts. Each shift has its own timetable and you can assign qualified colonists to it.

You can also specify a radius. This doesn't do anything by itself, but can be used by mods.

But what does it DO?:
For now, it is only used by the Gastronomy [and Storefront] mod. It stores money earned from guests and you use it to assign waiters (in shifts). Also it serves as the control center for your restaurant.
The radius determines which tables are waited and what food is being included in the stockpile.
24 Comments
qux Aug 21 @ 9:46am 
Hi, can you add industrial techlevel tag please ?
I start as a neolithic and I can build this cash register
Proxy Aug 17 @ 12:55pm 
I can't assign a worker.
Louie04k Aug 11 @ 6:16am 
for the shift is the blue inactive or active?
DirgePsy Aug 8 @ 9:20am 
bro you need to establish a different mod ID for this. it keeps swapping your mod out the original (even unsubscribed) because you haven't done this. appreciate the effort. fix that please though.
MoffatCam Jul 23 @ 1:59am 
this works for multiplayer when the regular shop system doesn't. very cool ))
S.S.Mogeko Jul 20 @ 3:37am 
How would one go about adding mechanoids to shifts? Would the change need to be on this mods end? Is it even possible?
Zaljerem  [author] Jul 17 @ 7:59am 
Yes, I am working on Odyssey compatibility for all Hospitality-related mods. I made a note above - avoid building in the gravship for now. Sorry for the inconvenience.
kyzy_4399 Jul 17 @ 7:56am 
This Cash Register mod do works inside of my gravship, but somehow once I move my ship to a new place, all of the cash register that put on table just disappeared, which needs me to build a new one... That's kind of annoying, I wonder if we can get a fix about this problem issue?
Heaven Sent Jul 10 @ 12:26pm 
I get a series of "Trying to get valid region at (40, 0, 32) but RegionAndRoomUpdater is disabled. The result may be incorrect." when spawning my pawn in a new world using this mod, sadly. Would it be possible to investigate ?
Zaljerem  [author] Jul 9 @ 9:49am 
Yep, but Orion is still retiring; I will continue to support and update these continued versions.