Dwarf Fortress

Dwarf Fortress

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Arsenal and Cultural Overhaul
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16.192 MB
Jun 16 @ 12:04am
Jun 29 @ 12:52am
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Arsenal and Cultural Overhaul

Description
An expansion and improvement upon creature graphics, civilizational structure, language, armor, and weapon balance.

IMPORTANT: Put this five spots up in the mod order list, just above Vanilla Creature Graphics. Then, remove Vanilla Languages from the mod list. Otherwise, this will be incompatible.

This mod is not compatible with any other mods which modify the graphics of the five main civilzied creatures. Even if they work, it will not look good.

Overview
  • All the improvements from CGE - Redux, including separated beard, moustache, and sideburn graphics, improved facial features synced to descriptions, new armor sprites, and more.
  • Several new helmets, including kettle helms, nasal helms, flat-top helms, and "slayer" helms. Also included are two "helmets" wearable under others, opened and closed chainmail coifs. All helmets also have a chance for a randomly colored hood/mask to be worn under, making for more variance and individuality between soldiers.
  • Cloaks and capes have new, random graphics, their non-portrait graphics synced with portraits. These are also randomly colored.
  • Humans are now playable, with a new nobility and military structure more consistent with medieval feudalism, and an extra variation civ with a cold biome start, and different armor options. More human and dwarven civs to come.
  • Language has been overhauled by integrating Website link, making names less silly or random, and more relevant to each site type.
  • Weapons are balanced using Vanilla Weapon Overhaul, fixing overpowered weapons, and making other more useful and interesting.

My Kofi page[ko-fi.com], should you want to support my work. Contact me through Steam, with an invite or posting a topic below, if you have any specific ideas you want to commission me for.

Credits
  • Jacko - For making Creature Graphics Extended, the mod that this one's predecessor is based on.
  • RafaelKB - For help with the preview picture.
  • lmlsna - For permitting the use of Vanilla Weapon Overhaul, which this mod integrates.
  • DPh Kraken - For permitting the use of The Way the Words Work, which this mod integrates.
Popular Discussions View All (1)
7
7 hours ago
PINNED: Bug Reports
Digganob
84 Comments
Digganob  [author] 7 hours ago 
It would be a bit of a pain to add them to other civs, yes. It's most convenient to make an entirely different version which implements my new armor, even if only to use the old helmet sprites.

Thanks for the incompatibility notice, I'll add it to the list for the next update.
Nactarune 7 hours ago 
May I also request if you can make the new armor/weapons added to be compatible with civ mods like topple's orcs and halflings etc... or is it too tiring to do ?
Nactarune 7 hours ago 
Found another incompatibility with naut's procedural dragons since apparently it adds a bunch of new weapons and armor and shields
Aceituno Jul 29 @ 8:25am 
Great mod. It would be amazing if this were compatible with Topples Jewelry Portrait Graphics
Deafi Jul 26 @ 8:46am 
Really difficult to use unless it's by itself
Sassarico Jul 24 @ 10:26am 
got it, thanks mans, awesome work btw!
Digganob  [author] Jul 24 @ 9:18am 
You can actually go into your installed_mods folder and delete specific files you don't want. If you want to remove the weapon balance changes, you'd have to delete item_weapon_aaco.

However, you cannot reduce the mod to a graphics overhaul entirely. The new helmets are not only graphical, but actually new items. And the new entity and entity edits need the new helmets to be added to them as options. Otherwise, they would use the vanilla one.

Technically, much of this can be made compatible with other specific mods, but that's a rather large undertaking. If some particular other mod which is incompatible becomes very popular, I might make a patch to make them compatible.
Sassarico Jul 24 @ 8:35am 
can i "uncheck" the rebalance part of this? i just wanted the graphics overhaul..
Digganob  [author] Jul 18 @ 8:29am 
Thank you.
Nactarune Jul 18 @ 4:04am 
Of course take it at your pace great work !